yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
54947913
main
1310.tese 2ERROR: 0:7: 'vertices' : there is no such layout identifier for this stage taking an assigned value 3ERROR: 0:9: 'triangles' : cannot change previously set input primitive 4ERROR: 0:10: 'isolines' : cannot change previously set input primitive 5ERROR: 0:12: 'ccw' : cannot change previously set vertex order 6ERROR: 0:16: 'equal_spacing' : cannot change previously set vertex spacing 7ERROR: 0:17: 'fractional_even_spacing' : cannot change previously set vertex spacing 8ERROR: 0:22: 'patch' : can only use on input in tessellation-evaluation shader 9ERROR: 0:26: 'barrier' : no matching overloaded function found 10ERROR: 0:37: 'gl_PointSize' : required extension not requested: Possible extensions include: 11GL_EXT_tessellation_point_size 12GL_OES_tessellation_point_size 13ERROR: 0:38: 'gl_ClipDistance' : required extension not requested: GL_EXT_clip_cull_distance 14ERROR: 0:47: 'gl_PointSize' : required extension not requested: Possible extensions include: 15GL_EXT_tessellation_point_size 16GL_OES_tessellation_point_size 17ERROR: 0:48: 'gl_ClipDistance' : required extension not requested: GL_EXT_clip_cull_distance 18ERROR: 0:51: 'patch' : cannot use interpolation qualifiers with patch 19ERROR: 0:52: 'patch' : cannot use interpolation qualifiers with patch 20ERROR: 0:53: 'noperspective' : Reserved word. 21ERROR: 0:53: 'noperspective' : not supported for this version or the enabled extensions 22ERROR: 0:53: 'patch' : cannot use interpolation qualifiers with patch 23ERROR: 0:54: 'sample' : Reserved word. 24ERROR: 0:54: '' : can only have one auxiliary qualifier (centroid, patch, and sample) 25ERROR: 0:63: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use 26ERROR: 0:68: 'quads' : cannot apply to 'out' 27ERROR: 0:68: 'cw' : can only apply to 'in' 28ERROR: 0:69: 'triangles' : cannot apply to 'out' 29ERROR: 0:70: 'isolines' : cannot apply to 'out' 30ERROR: 0:71: 'cw' : can only apply to 'in' 31ERROR: 0:72: 'fractional_odd_spacing' : can only apply to 'in' 32ERROR: 0:73: 'equal_spacing' : can only apply to 'in' 33ERROR: 0:74: 'fractional_even_spacing' : can only apply to 'in' 34ERROR: 0:75: 'point_mode' : can only apply to 'in' 35ERROR: 0:77: 'in' : type must be an array: ina 36ERROR: 0:79: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 37ERROR: 0:82: 'in' : type must be an array: bla 38ERROR: 0:90: '[]' : tessellation input array size must be gl_MaxPatchVertices or implicitly sized 39ERROR: 0:100: 'location' : overlapping use of location 24 40ERROR: 0:103: 'location' : overlapping use of location 24 41ERROR: 0:105: 'gl_TessLevelOuter' : identifiers starting with "gl_" are reserved 42ERROR: 0:113: 'sample' : Reserved word. 43ERROR: 0:119: 'gl_PointSize' : no such field in structure 'gl_in' 44ERROR: 0:119: '=' : cannot convert from ' temp block{ in highp 4-component vector of float Position gl_Position}' to ' temp highp float' 45ERROR: 0:127: 'gl_BoundingBoxOES' : undeclared identifier 46ERROR: 40 compilation errors. No code generated. 47 48 49Shader version: 310 50Requested GL_ARB_separate_shader_objects 51Requested GL_EXT_primitive_bounding_box 52Requested GL_EXT_shader_io_blocks 53Requested GL_EXT_tessellation_shader 54Requested GL_OES_shader_io_blocks 55Requested GL_OES_tessellation_point_size 56Requested GL_OES_tessellation_shader 57input primitive = quads 58vertex spacing = fractional_odd_spacing 59triangle order = cw 60using point mode 61ERROR: node is still EOpNull! 620:24 Function Definition: main( ( global void) 630:24 Function Parameters: 640:26 Sequence 650:26 Constant: 660:26 0.000000 670:28 Sequence 680:28 move second child to first child ( temp highp int) 690:28 'a' ( temp highp int) 700:28 Constant: 710:28 1512 (const int) 720:36 Sequence 730:36 move second child to first child ( temp highp 4-component vector of float) 740:36 'p' ( temp highp 4-component vector of float) 750:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 760:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 770:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 780:36 Constant: 790:36 1 (const int) 800:36 Constant: 810:36 0 (const int) 820:37 Sequence 830:37 move second child to first child ( temp highp float) 840:37 'ps' ( temp highp float) 850:37 gl_PointSize: direct index for structure ( in highp float PointSize) 860:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 870:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 880:37 Constant: 890:37 1 (const int) 900:37 Constant: 910:37 1 (const int) 920:38 Sequence 930:38 move second child to first child ( temp highp float) 940:38 'cd' ( temp highp float) 950:38 direct index ( temp highp float ClipDistance) 960:38 gl_ClipDistance: direct index for structure ( in unsized 3-element array of highp float ClipDistance) 970:38 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 980:38 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 990:38 Constant: 1000:38 1 (const int) 1010:38 Constant: 1020:38 2 (const int) 1030:38 Constant: 1040:38 2 (const int) 1050:40 Sequence 1060:40 move second child to first child ( temp highp int) 1070:40 'pvi' ( temp highp int) 1080:40 'gl_PatchVerticesIn' ( in highp int PatchVertices) 1090:41 Sequence 1100:41 move second child to first child ( temp highp int) 1110:41 'pid' ( temp highp int) 1120:41 'gl_PrimitiveID' ( in highp int PrimitiveID) 1130:42 Sequence 1140:42 move second child to first child ( temp highp 3-component vector of float) 1150:42 'tc' ( temp highp 3-component vector of float) 1160:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 1170:43 Sequence 1180:43 move second child to first child ( temp highp float) 1190:43 'tlo' ( temp highp float) 1200:43 direct index ( patch temp highp float TessLevelOuter) 1210:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 1220:43 Constant: 1230:43 3 (const int) 1240:44 Sequence 1250:44 move second child to first child ( temp highp float) 1260:44 'tli' ( temp highp float) 1270:44 direct index ( patch temp highp float TessLevelInner) 1280:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 1290:44 Constant: 1300:44 1 (const int) 1310:46 move second child to first child ( temp highp 4-component vector of float) 1320:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 1330:46 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1340:46 Constant: 1350:46 0 (const uint) 1360:46 'p' ( temp highp 4-component vector of float) 1370:47 move second child to first child ( temp highp float) 1380:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 1390:47 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1400:47 Constant: 1410:47 1 (const uint) 1420:47 'ps' ( temp highp float) 1430:48 move second child to first child ( temp highp float) 1440:48 direct index ( temp highp float ClipDistance) 1450:48 gl_ClipDistance: direct index for structure ( out unsized 3-element array of highp float ClipDistance) 1460:48 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1470:48 Constant: 1480:48 2 (const uint) 1490:48 Constant: 1500:48 2 (const int) 1510:48 'cd' ( temp highp float) 1520:117 Function Definition: pointSize2( ( global void) 1530:117 Function Parameters: 1540:? Sequence 1550:120 move second child to first child ( temp highp float) 1560:120 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 1570:120 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1580:120 Constant: 1590:120 1 (const uint) 1600:120 'ps' ( temp highp float) 1610:125 Function Definition: bbbad( ( global void) 1620:125 Function Parameters: 1630:127 Sequence 1640:127 'gl_BoundingBoxOES' ( temp float) 1650:? Linker Objects 1660:? 'patchIn' ( patch in highp 4-component vector of float) 1670:? 'patchOut' ( patch out highp 4-component vector of float) 1680:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 1690:? 'badp1' ( smooth patch in highp 4-component vector of float) 1700:? 'badp2' ( flat patch in highp 4-component vector of float) 1710:? 'badp3' ( noperspective patch in highp 4-component vector of float) 1720:? 'badp4' ( patch sample in highp 3-component vector of float) 1730:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 1740:? 'ina' ( in highp 2-component vector of float) 1750:? 'inb' ( in 32-element array of highp 2-component vector of float) 1760:? 'inc' ( in 32-element array of highp 2-component vector of float) 1770:? 'ind' ( in 32-element array of highp 2-component vector of float) 1780:? 'bla' ( in block{ in highp int f}) 1790:? 'blb' ( in 32-element array of block{ in highp int f}) 1800:? 'blc' ( in 32-element array of block{ in highp int f}) 1810:? 'bld' ( in 32-element array of block{ in highp int f}) 1820:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 1830:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 1840:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 1850:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 1860:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 1870:? 'pinbi' ( patch in block{ in highp int a}) 1880:? 'myColor2' ( centroid out highp 3-component vector of float) 1890:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 1900:? 'perSampleColor' ( sample out highp 4-component vector of float) 191 192 193Linked tessellation evaluation stage: 194 195 196Shader version: 310 197Requested GL_ARB_separate_shader_objects 198Requested GL_EXT_primitive_bounding_box 199Requested GL_EXT_shader_io_blocks 200Requested GL_EXT_tessellation_shader 201Requested GL_OES_shader_io_blocks 202Requested GL_OES_tessellation_point_size 203Requested GL_OES_tessellation_shader 204input primitive = quads 205vertex spacing = fractional_odd_spacing 206triangle order = cw 207using point mode 208ERROR: node is still EOpNull! 2090:24 Function Definition: main( ( global void) 2100:24 Function Parameters: 2110:26 Sequence 2120:26 Constant: 2130:26 0.000000 2140:28 Sequence 2150:28 move second child to first child ( temp highp int) 2160:28 'a' ( temp highp int) 2170:28 Constant: 2180:28 1512 (const int) 2190:36 Sequence 2200:36 move second child to first child ( temp highp 4-component vector of float) 2210:36 'p' ( temp highp 4-component vector of float) 2220:36 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 2230:36 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2240:36 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2250:36 Constant: 2260:36 1 (const int) 2270:36 Constant: 2280:36 0 (const int) 2290:37 Sequence 2300:37 move second child to first child ( temp highp float) 2310:37 'ps' ( temp highp float) 2320:37 gl_PointSize: direct index for structure ( in highp float PointSize) 2330:37 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2340:37 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2350:37 Constant: 2360:37 1 (const int) 2370:37 Constant: 2380:37 1 (const int) 2390:38 Sequence 2400:38 move second child to first child ( temp highp float) 2410:38 'cd' ( temp highp float) 2420:38 direct index ( temp highp float ClipDistance) 2430:38 gl_ClipDistance: direct index for structure ( in 3-element array of highp float ClipDistance) 2440:38 direct index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2450:38 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 1-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 2460:38 Constant: 2470:38 1 (const int) 2480:38 Constant: 2490:38 2 (const int) 2500:38 Constant: 2510:38 2 (const int) 2520:40 Sequence 2530:40 move second child to first child ( temp highp int) 2540:40 'pvi' ( temp highp int) 2550:40 'gl_PatchVerticesIn' ( in highp int PatchVertices) 2560:41 Sequence 2570:41 move second child to first child ( temp highp int) 2580:41 'pid' ( temp highp int) 2590:41 'gl_PrimitiveID' ( in highp int PrimitiveID) 2600:42 Sequence 2610:42 move second child to first child ( temp highp 3-component vector of float) 2620:42 'tc' ( temp highp 3-component vector of float) 2630:42 'gl_TessCoord' ( in highp 3-component vector of float TessCoord) 2640:43 Sequence 2650:43 move second child to first child ( temp highp float) 2660:43 'tlo' ( temp highp float) 2670:43 direct index ( patch temp highp float TessLevelOuter) 2680:43 'gl_TessLevelOuter' ( patch in 4-element array of highp float TessLevelOuter) 2690:43 Constant: 2700:43 3 (const int) 2710:44 Sequence 2720:44 move second child to first child ( temp highp float) 2730:44 'tli' ( temp highp float) 2740:44 direct index ( patch temp highp float TessLevelInner) 2750:44 'gl_TessLevelInner' ( patch in 2-element array of highp float TessLevelInner) 2760:44 Constant: 2770:44 1 (const int) 2780:46 move second child to first child ( temp highp 4-component vector of float) 2790:46 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 2800:46 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2810:46 Constant: 2820:46 0 (const uint) 2830:46 'p' ( temp highp 4-component vector of float) 2840:47 move second child to first child ( temp highp float) 2850:47 gl_PointSize: direct index for structure ( gl_PointSize highp float PointSize) 2860:47 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2870:47 Constant: 2880:47 1 (const uint) 2890:47 'ps' ( temp highp float) 2900:48 move second child to first child ( temp highp float) 2910:48 direct index ( temp highp float ClipDistance) 2920:48 gl_ClipDistance: direct index for structure ( out 3-element array of highp float ClipDistance) 2930:48 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 2940:48 Constant: 2950:48 2 (const uint) 2960:48 Constant: 2970:48 2 (const int) 2980:48 'cd' ( temp highp float) 2990:? Linker Objects 3000:? 'patchIn' ( patch in highp 4-component vector of float) 3010:? 'patchOut' ( patch out highp 4-component vector of float) 3020:? 'anon@0' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, gl_PointSize highp float PointSize gl_PointSize}) 3030:? 'badp1' ( smooth patch in highp 4-component vector of float) 3040:? 'badp2' ( flat patch in highp 4-component vector of float) 3050:? 'badp3' ( noperspective patch in highp 4-component vector of float) 3060:? 'badp4' ( patch sample in highp 3-component vector of float) 3070:? 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position}) 3080:? 'ina' ( in highp 2-component vector of float) 3090:? 'inb' ( in 32-element array of highp 2-component vector of float) 3100:? 'inc' ( in 32-element array of highp 2-component vector of float) 3110:? 'ind' ( in 32-element array of highp 2-component vector of float) 3120:? 'bla' ( in block{ in highp int f}) 3130:? 'blb' ( in 32-element array of block{ in highp int f}) 3140:? 'blc' ( in 32-element array of block{ in highp int f}) 3150:? 'bld' ( in 32-element array of block{ in highp int f}) 3160:? 'ivla' (layout( location=23) in 32-element array of highp 4-component vector of float) 3170:? 'ivlb' (layout( location=24) in 32-element array of highp 4-component vector of float) 3180:? 'ivlc' (layout( location=24) in 32-element array of highp 4-component vector of float) 3190:? 'ovla' (layout( location=23) out 2-element array of highp 4-component vector of float) 3200:? 'ovlb' (layout( location=24) out 2-element array of highp 4-component vector of float) 3210:? 'pinbi' ( patch in block{ in highp int a}) 3220:? 'myColor2' ( centroid out highp 3-component vector of float) 3230:? 'centr' ( centroid in 32-element array of highp 3-component vector of float) 3240:? 'perSampleColor' ( sample out highp 4-component vector of float) 325