yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
7141f89a
main
1#version 150 2#extension GL_ARB_gpu_shader5 : require 3 4uniform ivec4 u1 ; 5uniform uvec4 u2 ; 6out vec4 result ; 7vec4 f (in vec4 a ,in vec4 b ){return a * b ;}// choice 1 8vec4 f (in uvec4 a ,in uvec4 b ){return vec4 (a - b );}// choice 2 9 10void main () 11{ 12result = f (u1 ,u2 );// should match choice 2. which have less implicit conversion. 13switch (gl_VertexID ) 14 { 15case 0 :gl_Position = vec4 (-1.0 ,1.0 ,0.0 ,1.0 );break ; 16case 1 :gl_Position = vec4 (1.0 ,1.0 ,0.0 ,1.0 );break ; 17case 2 :gl_Position = vec4 (-1.0 ,-1.0 ,0.0 ,1.0 );break ; 18case 3 :gl_Position = vec4 (1.0 ,-1.0 ,0.0 ,1.0 );break ; 19 } 20}