yum-mirror/glslang
git clone https://git.yummers.dev/yum-mirror/glslang
3ceed991
main
1/* 2** Copyright (c) 2014-2017 The Khronos Group Inc. 3** 4** Permission is hereby granted, free of charge, to any person obtaining a copy 5** of this software and/or associated documentation files (the "Materials"), 6** to deal in the Materials without restriction, including without limitation 7** the rights to use, copy, modify, merge, publish, distribute, sublicense, 8** and/or sell copies of the Materials, and to permit persons to whom the 9** Materials are furnished to do so, subject to the following conditions: 10** 11** The above copyright notice and this permission notice shall be included in 12** all copies or substantial portions of the Materials. 13** 14** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS 15** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND 16** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/ 17** 18** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING 23** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS 24** IN THE MATERIALS. 25*/ 26 27#ifndef GLSLextNV_H 28#define GLSLextNV_H 29 30enum class BuiltIn : unsigned; 31enum class Decoration : unsigned; 32enum class Op : unsigned; 33enum class Capability : unsigned; 34 35static const int GLSLextNVVersion = 100 ; 36static const int GLSLextNVRevision = 11 ; 37 38//SPV_NV_sample_mask_override_coverage 39const char * const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage" ; 40 41//SPV_NV_geometry_shader_passthrough 42const char * const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough" ; 43 44//SPV_NV_viewport_array2 45const char * const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2" ; 46const char * const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array" ; 47 48//SPV_NV_stereo_view_rendering 49const char * const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering" ; 50 51//SPV_NVX_multiview_per_view_attributes 52const char * const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes" ; 53 54//SPV_NV_shader_subgroup_partitioned 55const char * const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned" ; 56 57//SPV_NV_fragment_shader_barycentric 58const char * const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric" ; 59 60//SPV_NV_compute_shader_derivatives 61const char * const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives" ; 62 63//SPV_NV_shader_image_footprint 64const char * const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint" ; 65 66//SPV_NV_mesh_shader 67const char * const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader" ; 68 69//SPV_NV_raytracing 70const char * const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing" ; 71 72//SPV_NV_ray_tracing_motion_blur 73const char * const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur" ; 74 75//SPV_NV_shading_rate 76const char * const E_SPV_NV_shading_rate = "SPV_NV_shading_rate" ; 77 78//SPV_NV_cooperative_matrix 79const char * const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix" ; 80 81//SPV_NV_shader_sm_builtins 82const char * const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins" ; 83 84//SPV_NV_shader_execution_reorder 85const char * const E_SPV_NV_shader_invocation_reorder = "SPV_NV_shader_invocation_reorder" ; 86 87//SPV_NV_displacement_micromap 88const char * const E_SPV_NV_displacement_micromap = "SPV_NV_displacement_micromap" ; 89 90//SPV_NV_shader_atomic_fp16_vector 91const char * const E_SPV_NV_shader_atomic_fp16_vector = "SPV_NV_shader_atomic_fp16_vector" ; 92 93//SPV_NV_tensor_addressing 94const char * const E_SPV_NV_tensor_addressing = "SPV_NV_tensor_addressing" ; 95 96//SPV_NV_cooperative_matrix2 97const char * const E_SPV_NV_cooperative_matrix2 = "SPV_NV_cooperative_matrix2" ; 98 99//SPV_NV_cooperative_matrix_decode_vector 100const char * const E_SPV_NV_cooperative_matrix_decode_vector = "SPV_NV_cooperative_matrix_decode_vector" ; 101 102//SPV_NV_cluster_acceleration_structure 103const char * const E_SPV_NV_cluster_acceleration_structure = "SPV_NV_cluster_acceleration_structure" ; 104 105//SPV_NV_linear_swept_spheres 106const char * const E_SPV_NV_linear_swept_spheres = "SPV_NV_linear_swept_spheres" ; 107 108//SPV_NV_push_constant_bank 109const char * const E_SPV_NV_push_constant_bank = "SPV_NV_push_constant_bank" ; 110 111#endif // #ifndef GLSLextNV_H