#version 460 core #extension GL_ARM_tensors : enable tensorARM noparams; tensorARM zero; tensorARM minus_one; tensorARM too_many; tensorARM bad_type; // Repeat the above, but now with the uniform keyword. uniform tensorARM noparams2; uniform tensorARM zero2; uniform tensorARM minus_one2; uniform tensorARM too_many2; uniform tensorARM bad_type2; void main() {}