spv.viewportArray2.perVertex.notRequested.tesc // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 32 Capability Tessellation 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint TessellationControl 4 "main" 15 18 25 ExecutionMode 4 OutputVertices 3 Source GLSL 450 Name 4 "main" Name 11 "gl_PerVertex" MemberName 11(gl_PerVertex) 0 "gl_Position" MemberName 11(gl_PerVertex) 1 "gl_PointSize" MemberName 11(gl_PerVertex) 2 "gl_ClipDistance" MemberName 11(gl_PerVertex) 3 "gl_CullDistance" Name 15 "gl_out" Name 18 "gl_InvocationID" Name 21 "gl_PerVertex" MemberName 21(gl_PerVertex) 0 "gl_Position" MemberName 21(gl_PerVertex) 1 "gl_PointSize" MemberName 21(gl_PerVertex) 2 "gl_ClipDistance" MemberName 21(gl_PerVertex) 3 "gl_CullDistance" Name 25 "gl_in" Decorate 11(gl_PerVertex) Block MemberDecorate 11(gl_PerVertex) 0 BuiltIn Position MemberDecorate 11(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 11(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 11(gl_PerVertex) 3 BuiltIn CullDistance Decorate 18(gl_InvocationID) BuiltIn InvocationId Decorate 21(gl_PerVertex) Block MemberDecorate 21(gl_PerVertex) 0 BuiltIn Position MemberDecorate 21(gl_PerVertex) 1 BuiltIn PointSize MemberDecorate 21(gl_PerVertex) 2 BuiltIn ClipDistance MemberDecorate 21(gl_PerVertex) 3 BuiltIn CullDistance 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeInt 32 0 9: 8(int) Constant 1 10: TypeArray 6(float) 9 11(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10 10 12: 8(int) Constant 3 13: TypeArray 11(gl_PerVertex) 12 14: TypePointer Output 13 15(gl_out): 14(ptr) Variable Output 16: TypeInt 32 1 17: TypePointer Input 16(int) 18(gl_InvocationID): 17(ptr) Variable Input 20: 16(int) Constant 0 21(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 10 10 22: 8(int) Constant 32 23: TypeArray 21(gl_PerVertex) 22 24: TypePointer Input 23 25(gl_in): 24(ptr) Variable Input 27: TypePointer Input 7(fvec4) 30: TypePointer Output 7(fvec4) 4(main): 2 Function None 3 5: Label 19: 16(int) Load 18(gl_InvocationID) 26: 16(int) Load 18(gl_InvocationID) 28: 27(ptr) AccessChain 25(gl_in) 26 20 29: 7(fvec4) Load 28 31: 30(ptr) AccessChain 15(gl_out) 19 20 Store 31 29 Return FunctionEnd