glsl.nullInitializer.error.vert ERROR: 0:11: 'initializer list' : array initializer must be non-empty ERROR: 1 compilation errors. No code generated. Shader version: 460 Requested GL_EXT_null_initializer ERROR: node is still EOpNull! 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:? Linker Objects 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 460 Requested GL_EXT_null_initializer ERROR: node is still EOpNull! 0:9 Function Definition: main( ( global void) 0:9 Function Parameters: 0:? Linker Objects 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)