#version 450 core #extension GL_EXT_float_e2m3 : require #extension GL_EXT_shader_explicit_arithmetic_types : enable layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { floate2m3_t c000_000 = floate2m3_t(0.0f); floate2m3_t c000_001 = floate2m3_t(0.125f); floate2m3_t c001_000 = floate2m3_t(1.f); floate2m3_t c011_111 = floate2m3_t(7.5f); floate2m3_t c100_000 = floate2m3_t(-0.0f); floate2m3_t c100_001 = floate2m3_t(-0.125f); floate2m3_t c101_000 = floate2m3_t(-1.f); floate2m3_t c111_111 = floate2m3_t(-7.5f); }