hlsl.numthreads.negative.comp ERROR: 0:3: 'numthreads' : expected at most three arguments ERROR: 1 compilation errors. No code generated. Shader version: 500 local_size = (1, 1, 1) ERROR: node is still EOpNull! 0:3 Function Definition: @main(vu3; ( temp void) 0:3 Function Parameters: 0:3 'tid' ( in 3-component vector of uint) 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:3 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) Linked compute stage: Shader version: 500 local_size = (1, 1, 1) ERROR: node is still EOpNull! 0:3 Function Definition: @main(vu3; ( temp void) 0:3 Function Parameters: 0:3 'tid' ( in 3-component vector of uint) 0:3 Function Definition: main( ( temp void) 0:3 Function Parameters: 0:? Sequence 0:3 move second child to first child ( temp 3-component vector of uint) 0:? 'tid' ( temp 3-component vector of uint) 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) 0:3 Function Call: @main(vu3; ( temp void) 0:? 'tid' ( temp 3-component vector of uint) 0:? Linker Objects 0:? 'tid' ( in 3-component vector of uint GlobalInvocationID) SPIR-V is not generated for failed compile or link