// Covers accelerationStructureEXT as a resourceheap member used by ray queries. #version 460 #extension GL_EXT_descriptor_heap : require #extension GL_EXT_structured_descriptor_heap : require #extension GL_EXT_ray_query : require layout(local_size_x = 1) in; layout(heap_offset = 4096) resourceheap RayHeap { accelerationStructureEXT topLevelAs; } rayHeap; layout(binding = 0, std430) buffer Output { uint values[2]; } outputBuffer; void main() { rayQueryEXT rayQuery; rayQueryInitializeEXT(rayQuery, rayHeap.topLevelAs, 0u, 0xFFu, vec3(0.0), 0.0, vec3(1.0, 0.0, 0.0), 1000.0); outputBuffer.values[0] = rayQueryProceedEXT(rayQuery) ? 1u : 0u; outputBuffer.values[1] = rayQueryGetRayFlagsEXT(rayQuery); }