boolinput.error.frag ERROR: 0:3: 'in' : cannot be bool ERROR: 0:9: 'in' : cannot contain bool ERROR: 0:11: 'in' : cannot contain bool ERROR: 3 compilation errors. No code generated. Shader version: 460 ERROR: node is still EOpNull! 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:? Linker Objects 0:? 'a' ( smooth in bool) 0:? 's' ( smooth in structure{ global bool b}) 0:? 'anon@0' ( in block{ in bool c}) Linked fragment stage: Shader version: 460 ERROR: node is still EOpNull! 0:15 Function Definition: main( ( global void) 0:15 Function Parameters: 0:? Linker Objects 0:? 'a' ( smooth in bool) 0:? 's' ( smooth in structure{ global bool b}) 0:? 'anon@0' ( in block{ in bool c})