iomap.atomicCounter.frag Shader version: 460 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'Output' (layout( location=0) out 4-component vector of float) 0:9 Construct vec4 ( temp 4-component vector of float) 0:9 Convert uint to float ( temp float) 0:9 AtomicCounter ( global uint) 0:9 'counter' (layout( binding=0 offset=0) uniform atomic_uint) 0:? Linker Objects 0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint) 0:? 'Output' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 460 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:9 'Output' (layout( location=0) out 4-component vector of float) 0:9 Construct vec4 ( temp 4-component vector of float) 0:9 Convert uint to float ( temp float) 0:9 AtomicCounter ( global uint) 0:9 'counter' (layout( binding=0 offset=0) uniform atomic_uint) 0:? Linker Objects 0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint) 0:? 'Output' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 18 Capability Shader Capability AtomicStorage 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginLowerLeft Source GLSL 460 Name 4 "main" Name 9 "Output" Name 12 "counter" Decorate 9(Output) Location 0 Decorate 12(counter) Binding 0 Decorate 12(counter) DescriptorSet 0 Decorate 12(counter) Offset 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(Output): 8(ptr) Variable Output 10: TypeInt 32 0 11: TypePointer AtomicCounter 10(int) 12(counter): 11(ptr) Variable AtomicCounter 13: 10(int) Constant 1 14: 10(int) Constant 0 4(main): 2 Function None 3 5: Label 15: 10(int) AtomicLoad 12(counter) 13 14 16: 6(float) ConvertUToF 15 17: 7(fvec4) CompositeConstruct 16 16 16 16 Store 9(Output) 17 Return FunctionEnd