#version 460 core #extension GL_ARM_tensors : enable #extension GL_EXT_descriptor_heap : require #extension GL_EXT_shader_explicit_arithmetic_types : enable layout(set = 0, binding = 0) uniform tensorARM t; layout(descriptor_heap) buffer O { int32_t out_data; } ssbo[]; void main() { tensorReadARM(t, uint[](1, 2, 3, 4), ssbo[1].out_data); }