GL_ARB_cull_distance.frag Shader version: 440 Requested GL_ARB_cull_distance 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'color' ( out 4-component vector of float) 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 direct index ( smooth temp float ClipDistance) 0:8 'gl_ClipDistance' ( smooth in unsized 1-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( smooth temp float CullDistance) 0:8 'gl_CullDistance' ( smooth in unsized 1-element array of float CullDistance) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0.000000 0:8 Constant: 0:8 1.000000 0:? Linker Objects 0:? 'color' ( out 4-component vector of float) 0:? 'gl_ClipDistance' ( smooth in unsized 1-element array of float ClipDistance) 0:? 'gl_CullDistance' ( smooth in unsized 1-element array of float CullDistance) Linked fragment stage: Shader version: 440 Requested GL_ARB_cull_distance 0:? Sequence 0:6 Function Definition: main( ( global void) 0:6 Function Parameters: 0:8 Sequence 0:8 move second child to first child ( temp 4-component vector of float) 0:8 'color' ( out 4-component vector of float) 0:8 Construct vec4 ( temp 4-component vector of float) 0:8 direct index ( smooth temp float ClipDistance) 0:8 'gl_ClipDistance' ( smooth in 1-element array of float ClipDistance) 0:8 Constant: 0:8 0 (const int) 0:8 direct index ( smooth temp float CullDistance) 0:8 'gl_CullDistance' ( smooth in 1-element array of float CullDistance) 0:8 Constant: 0:8 0 (const int) 0:8 Constant: 0:8 0.000000 0:8 Constant: 0:8 1.000000 0:? Linker Objects 0:? 'color' ( out 4-component vector of float) 0:? 'gl_ClipDistance' ( smooth in 1-element array of float ClipDistance) 0:? 'gl_CullDistance' ( smooth in 1-element array of float CullDistance)