#version 450 #extension GL_EXT_mesh_shader : enable #extension GL_KHR_compute_shader_derivatives : require layout(local_size_x = 4) in; layout(derivative_group_linearKHR) in; layout(binding = 0, std430) buffer Output { float dx; } outData; void main() { float value = float(gl_LocalInvocationIndex); float localDx = dFdx(value); if (gl_LocalInvocationIndex == 0u) outData.dx = localDx; barrier(); EmitMeshTasksEXT(1u, 1u, 1u); }