hlsl.nested.name.error.frag ERROR: 0:4: 'resurn' : unknown variable ERROR: 0:4: ';' : Expected ERROR: 0:4: 'm3' : no matching overloaded function found ERROR: 0:9: '' : function does not return a value: @main ERROR: 4 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:3 Function Definition: S::m( ( temp void) 0:3 Function Parameters: 0:3 '@this' ( temp structure{}) 0:? Sequence 0:4 Constant: 0:4 0.000000 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:3 Function Definition: S::m( ( temp void) 0:3 Function Parameters: 0:3 '@this' ( temp structure{}) 0:? Sequence 0:4 Constant: 0:4 0.000000 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) SPIR-V is not generated for failed compile or link