#version 450 core #extension GL_KHR_memory_scope_semantics : enable #extension GL_KHR_cooperative_matrix : enable #extension GL_NV_cooperative_vector : enable #extension GL_EXT_shader_explicit_arithmetic_types : enable #extension GL_EXT_buffer_reference : enable #extension GL_EXT_shader_64bit_indexing : enable #pragma promote_uint32_indices layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(set = 0, binding = 0, buffer_reference) coherent buffer Block { float x[]; } block; void main() { uint32_t element = 3000000000u; float y = block.x[element]; y = block.x[4000000000u]; y = block.x[5000000000ul]; }