negativeWorkGroupSize.comp ERROR: 0:4: 'initializer' : can't read from gl_WorkGroupSize before a fixed workgroup size has been declared ERROR: 0:5: '.' : can't read from gl_WorkGroupSize before a fixed workgroup size has been declared ERROR: 2 compilation errors. No code generated. Shader version: 460 local_size = (64, 1, 1) ERROR: node is still EOpNull! 0:3 Function Definition: fn( ( global void) 0:3 Function Parameters: 0:4 Sequence 0:4 Sequence 0:4 move second child to first child ( temp 3-component vector of uint) 0:4 'wgs' ( temp 3-component vector of uint) 0:4 Constant: 0:4 1 (const uint) 0:4 1 (const uint) 0:4 1 (const uint) 0:5 Sequence 0:5 move second child to first child ( temp uint) 0:5 'foo' ( temp uint) 0:5 Constant: 0:5 1 (const uint) 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:11 Sequence 0:11 Function Call: fn( ( global void) 0:12 Sequence 0:12 move second child to first child ( temp 3-component vector of uint) 0:12 'wgs' ( temp 3-component vector of uint) 0:12 Constant: 0:12 64 (const uint) 0:12 1 (const uint) 0:12 1 (const uint) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 64 (const uint) 0:? 1 (const uint) 0:? 1 (const uint) Linked compute stage: Shader version: 460 local_size = (64, 1, 1) ERROR: node is still EOpNull! 0:3 Function Definition: fn( ( global void) 0:3 Function Parameters: 0:4 Sequence 0:4 Sequence 0:4 move second child to first child ( temp 3-component vector of uint) 0:4 'wgs' ( temp 3-component vector of uint) 0:4 Constant: 0:4 1 (const uint) 0:4 1 (const uint) 0:4 1 (const uint) 0:5 Sequence 0:5 move second child to first child ( temp uint) 0:5 'foo' ( temp uint) 0:5 Constant: 0:5 1 (const uint) 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:11 Sequence 0:11 Function Call: fn( ( global void) 0:12 Sequence 0:12 move second child to first child ( temp 3-component vector of uint) 0:12 'wgs' ( temp 3-component vector of uint) 0:12 Constant: 0:12 64 (const uint) 0:12 1 (const uint) 0:12 1 (const uint) 0:? Linker Objects 0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize) 0:? 64 (const uint) 0:? 1 (const uint) 0:? 1 (const uint)