#version 450 core #extension GL_EXT_float_mxint8 : require #extension GL_EXT_shader_explicit_arithmetic_types : enable layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { floatmxint8_t c00000000 = floatmxint8_t(0); floatmxint8_t c00000001 = floatmxint8_t(0.015625); floatmxint8_t c01000000 = floatmxint8_t(1); floatmxint8_t c01111111 = floatmxint8_t(2.0 - 0.015625); floatmxint8_t c11111111 = floatmxint8_t(-0.015625); floatmxint8_t c11000000 = floatmxint8_t(-1); floatmxint8_t c10000001 = floatmxint8_t(-(2.0 - 0.015625)); floatmxint8_t inf = floatmxint8_t(1.0/0.0); floatmxint8_t neg_100 = floatmxint8_t(-100); floatmxint8_t neg_inf = floatmxint8_t(-1.0/0.0); }