spv.glsl.register.autoassign.relaxSetBindingLimits.frag // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 22 Capability Shader Capability Sampled1D 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "fragColor" Name 12 "tex" Name 16 "samp" Decorate 9(fragColor) Location 0 Decorate 12(tex) Binding 70001 Decorate 12(tex) DescriptorSet 0 Decorate 16(samp) Binding 70000 Decorate 16(samp) DescriptorSet 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(fragColor): 8(ptr) Variable Output 10: TypeImage 6(float) 1D sampled format:Unknown 11: TypePointer UniformConstant 10 12(tex): 11(ptr) Variable UniformConstant 14: TypeSampler 15: TypePointer UniformConstant 14 16(samp): 15(ptr) Variable UniformConstant 18: TypeSampledImage 10 20: 6(float) Constant 1056964608 4(main): 2 Function None 3 5: Label 13: 10 Load 12(tex) 17: 14 Load 16(samp) 19: 18 SampledImage 13 17 21: 7(fvec4) ImageSampleImplicitLod 19 20 Store 9(fragColor) 21 Return FunctionEnd