link.multiUnitLayout.0.frag Shader version: 450 using depth_greater 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Function Call: outputColor(vf4; ( global void) 0:9 Constant: 0:9 1.000000 0:9 0.000000 0:9 0.000000 0:9 1.000000 0:10 move second child to first child ( temp float) 0:10 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:10 Constant: 0:10 0.500000 0:? Linker Objects 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) link.multiUnitLayout.1.frag Shader version: 450 0:? Sequence 0:5 Function Definition: outputColor(vf4; ( global void) 0:5 Function Parameters: 0:5 'color' ( in 4-component vector of float) 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 'FragColor' (layout( location=0) out 4-component vector of float) 0:7 'color' ( in 4-component vector of float) 0:? Linker Objects 0:? 'FragColor' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 450 using depth_greater 0:? Sequence 0:7 Function Definition: main( ( global void) 0:7 Function Parameters: 0:9 Sequence 0:9 Function Call: outputColor(vf4; ( global void) 0:9 Constant: 0:9 1.000000 0:9 0.000000 0:9 0.000000 0:9 1.000000 0:10 move second child to first child ( temp float) 0:10 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:10 Constant: 0:10 0.500000 0:5 Function Definition: outputColor(vf4; ( global void) 0:5 Function Parameters: 0:5 'color' ( in 4-component vector of float) 0:7 Sequence 0:7 move second child to first child ( temp 4-component vector of float) 0:7 'FragColor' (layout( location=0) out 4-component vector of float) 0:7 'color' ( in 4-component vector of float) 0:? Linker Objects 0:? 'gl_FragDepth' ( gl_FragDepth float FragDepth) 0:? 'FragColor' (layout( location=0) out 4-component vector of float)