GL_ARB_cull_distance.vert Shader version: 440 Requested GL_ARB_cull_distance 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float ClipDistance) 0:12 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) 0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:12 Constant: 0:12 2 (const uint) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 16.000000 0:14 move second child to first child ( temp 4-component vector of float) 0:14 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:14 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) Linked vertex stage: Shader version: 440 Requested GL_ARB_cull_distance 0:? Sequence 0:10 Function Definition: main( ( global void) 0:10 Function Parameters: 0:12 Sequence 0:12 move second child to first child ( temp float) 0:12 direct index ( temp float ClipDistance) 0:12 gl_ClipDistance: direct index for structure ( out 2-element array of float ClipDistance) 0:12 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:12 Constant: 0:12 2 (const uint) 0:12 Constant: 0:12 1 (const int) 0:12 Constant: 0:12 1.000000 0:13 move second child to first child ( temp float) 0:13 direct index ( temp float CullDistance) 0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 0:13 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:13 Constant: 0:13 3 (const uint) 0:13 Constant: 0:13 2 (const int) 0:13 Constant: 0:13 16.000000 0:14 move second child to first child ( temp 4-component vector of float) 0:14 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position) 0:14 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:14 Constant: 0:14 0 (const uint) 0:14 Constant: 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:14 1.000000 0:? Linker Objects 0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, out 2-element array of float ClipDistance gl_ClipDistance, out 3-element array of float CullDistance gl_CullDistance}) 0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)