spv.relaxSetBindingLimits.frag // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 19 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 9 ExecutionMode 4 OriginUpperLeft Source GLSL 450 Name 4 "main" Name 9 "fragColor" Name 13 "tex" Decorate 9(fragColor) Location 0 Decorate 13(tex) Binding 70000 Decorate 13(tex) DescriptorSet 300 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypePointer Output 7(fvec4) 9(fragColor): 8(ptr) Variable Output 10: TypeImage 6(float) 2D sampled format:Unknown 11: TypeSampledImage 10 12: TypePointer UniformConstant 11 13(tex): 12(ptr) Variable UniformConstant 15: TypeVector 6(float) 2 16: 6(float) Constant 1056964608 17: 15(fvec2) ConstantComposite 16 16 4(main): 2 Function None 3 5: Label 14: 11 Load 13(tex) 18: 7(fvec4) ImageSampleImplicitLod 14 17 Store 9(fragColor) 18 Return FunctionEnd