#version 460 #extension GL_EXT_ray_tracing : enable #extension GL_NV_ray_tracing_motion_blur : enable layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT; layout(location = 0) rayPayloadEXT vec4 payloadEXT; void main() { // Payload location 1 is never declared. This must be diagnosed like traceRayEXT, // not reach code generation where the payload location is looked up. traceRayMotionNV(accEXT, 0u, 0u, 0u, 0u, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 1); }