#version 320 es #extension GL_EXT_clip_cull_distance : enable out gl_PerVertex { highp vec4 gl_Position; highp float gl_ClipDistance[9]; // ERROR, larger than gl_MaxClipDistances highp float gl_CullDistance[9]; // ERROR, larger than gl_MaxCullDistances }; void main() { gl_Position = vec4(1.0); }