glsl.nvgpushader5.geom ERROR: 0:50: 'gl_PatchVerticesIn' : undeclared identifier ERROR: 0:50: '=' : cannot convert from ' temp float' to ' temp int' ERROR: 0:51: 'gl_TessLevelOuter' : undeclared identifier ERROR: 0:51: 'gl_TessLevelOuter' : left of '[' is not of type array, matrix, or vector ERROR: 0:52: 'gl_TessLevelInner' : undeclared identifier ERROR: 0:52: 'gl_TessLevelInner' : left of '[' is not of type array, matrix, or vector ERROR: 6 compilation errors. No code generated. Shader version: 150 Requested GL_ARB_gpu_shader_fp64 Requested GL_NV_gpu_shader5 invocations = 6 max_vertices = -1 input primitive = triangles output primitive = points ERROR: node is still EOpNull! 0:38 Function Definition: testGeomBuiltins( ( global void) 0:38 Function Parameters: 0:40 Sequence 0:40 EmitStreamVertex ( global void) 0:40 Constant: 0:40 1 (const int) 0:41 EndStreamPrimitive ( global void) 0:41 Constant: 0:41 0 (const int) 0:43 EmitVertex ( global void) 0:44 EndPrimitive ( global void) 0:46 Sequence 0:46 move second child to first child ( temp int) 0:46 'i' ( temp int) 0:46 'gl_InvocationID' ( in int InvocationID) 0:51 Sequence 0:51 move second child to first child ( temp float) 0:51 'k' ( temp float) 0:51 Constant: 0:51 0.000000 0:52 move second child to first child ( temp float) 0:52 'k' ( temp float) 0:52 Constant: 0:52 0.000000 0:55 Function Definition: main( ( global void) 0:55 Function Parameters: 0:? Linker Objects 0:? 'colorSampIn' ( sample in 3-element array of 4-component vector of float) 0:? 'colorSampOut' (layout( stream=0) sample out 4-component vector of float) 0:? 'color' ( in 3-element array of 4-component vector of float) 0:? 'Ocolor' (layout( stream=0) out 3-component vector of float) 0:? 'var1' ( in 3-element array of int8_t) 0:? 'var5' ( in 3-element array of int16_t) 0:? 'var9' ( in 3-element array of int) 0:? 'var13' ( in 3-element array of int64_t) 0:? 'var33' ( in 3-element array of float16_t) 0:? 'var41' ( in 3-element array of double) 0:? 'var42' ( in 3-element array of double) 0:? 'var11' (layout( stream=1) out int8_t) 0:? 'var51' (layout( stream=1) out int16_t) 0:? 'var91' (layout( stream=1) out int) 0:? 'var131' (layout( stream=1) out int64_t) 0:? 'var331' (layout( stream=1) out float16_t) 0:? 'var411' (layout( stream=1) out double) 0:? 'var421' (layout( stream=1) out double) Linked geometry stage: ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value) Shader version: 150 Requested GL_ARB_gpu_shader_fp64 Requested GL_NV_gpu_shader5 invocations = 6 max_vertices = -1 input primitive = triangles output primitive = points ERROR: node is still EOpNull! 0:55 Function Definition: main( ( global void) 0:55 Function Parameters: 0:? Linker Objects 0:? 'colorSampIn' ( sample in 3-element array of 4-component vector of float) 0:? 'colorSampOut' (layout( stream=0) sample out 4-component vector of float) 0:? 'color' ( in 3-element array of 4-component vector of float) 0:? 'Ocolor' (layout( stream=0) out 3-component vector of float) 0:? 'var1' ( in 3-element array of int8_t) 0:? 'var5' ( in 3-element array of int16_t) 0:? 'var9' ( in 3-element array of int) 0:? 'var13' ( in 3-element array of int64_t) 0:? 'var33' ( in 3-element array of float16_t) 0:? 'var41' ( in 3-element array of double) 0:? 'var42' ( in 3-element array of double) 0:? 'var11' (layout( stream=1) out int8_t) 0:? 'var51' (layout( stream=1) out int16_t) 0:? 'var91' (layout( stream=1) out int) 0:? 'var131' (layout( stream=1) out int64_t) 0:? 'var331' (layout( stream=1) out float16_t) 0:? 'var411' (layout( stream=1) out double) 0:? 'var421' (layout( stream=1) out double)