GL_EXT_clip_cull_distance.tesc Shader version: 320 Requested GL_EXT_clip_cull_distance vertices = 3 0:? Sequence 0:14 Function Definition: main( ( global void) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child ( temp highp 4-component vector of float) 0:16 gl_Position: direct index for structure ( out highp 4-component vector of float Position) 0:16 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:16 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:16 'gl_InvocationID' ( in highp int InvocationID) 0:16 Constant: 0:16 0 (const int) 0:16 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:16 indirect index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:16 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:16 'gl_InvocationID' ( in highp int InvocationID) 0:16 Constant: 0:16 0 (const int) 0:17 move second child to first child ( temp highp float) 0:17 direct index ( temp highp float ClipDistance) 0:17 gl_ClipDistance: direct index for structure ( out 4-element array of highp float ClipDistance) 0:17 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:17 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:17 'gl_InvocationID' ( in highp int InvocationID) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp highp float ClipDistance) 0:17 gl_ClipDistance: direct index for structure ( in unsized 3-element array of highp float ClipDistance) 0:17 indirect index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:17 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:17 'gl_InvocationID' ( in highp int InvocationID) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 2 (const int) 0:18 move second child to first child ( temp highp float) 0:18 direct index ( temp highp float CullDistance) 0:18 gl_CullDistance: direct index for structure ( out 2-element array of highp float CullDistance) 0:18 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:18 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:18 'gl_InvocationID' ( in highp int InvocationID) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp highp float CullDistance) 0:18 gl_CullDistance: direct index for structure ( in unsized 2-element array of highp float CullDistance) 0:18 indirect index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in unsized 3-element array of highp float ClipDistance gl_ClipDistance, in unsized 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 'gl_InvocationID' ( in highp int InvocationID) 0:18 Constant: 0:18 3 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 move second child to first child ( temp highp float) 0:19 direct index ( patch temp highp float TessLevelOuter) 0:19 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1.000000 0:? Linker Objects 0:? 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) Linked tessellation control stage: Shader version: 320 Requested GL_EXT_clip_cull_distance vertices = 3 0:? Sequence 0:14 Function Definition: main( ( global void) 0:14 Function Parameters: 0:16 Sequence 0:16 move second child to first child ( temp highp 4-component vector of float) 0:16 gl_Position: direct index for structure ( out highp 4-component vector of float Position) 0:16 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:16 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:16 'gl_InvocationID' ( in highp int InvocationID) 0:16 Constant: 0:16 0 (const int) 0:16 gl_Position: direct index for structure ( in highp 4-component vector of float Position) 0:16 indirect index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:16 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:16 'gl_InvocationID' ( in highp int InvocationID) 0:16 Constant: 0:16 0 (const int) 0:17 move second child to first child ( temp highp float) 0:17 direct index ( temp highp float ClipDistance) 0:17 gl_ClipDistance: direct index for structure ( out 4-element array of highp float ClipDistance) 0:17 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:17 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:17 'gl_InvocationID' ( in highp int InvocationID) 0:17 Constant: 0:17 1 (const int) 0:17 Constant: 0:17 1 (const int) 0:17 direct index ( temp highp float ClipDistance) 0:17 gl_ClipDistance: direct index for structure ( in 3-element array of highp float ClipDistance) 0:17 indirect index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:17 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:17 'gl_InvocationID' ( in highp int InvocationID) 0:17 Constant: 0:17 2 (const int) 0:17 Constant: 0:17 2 (const int) 0:18 move second child to first child ( temp highp float) 0:18 direct index ( temp highp float CullDistance) 0:18 gl_CullDistance: direct index for structure ( out 2-element array of highp float CullDistance) 0:18 indirect index ( temp block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:18 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance}) 0:18 'gl_InvocationID' ( in highp int InvocationID) 0:18 Constant: 0:18 2 (const int) 0:18 Constant: 0:18 0 (const int) 0:18 direct index ( temp highp float CullDistance) 0:18 gl_CullDistance: direct index for structure ( in 2-element array of highp float CullDistance) 0:18 indirect index ( temp block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 'gl_in' ( in 32-element array of block{ in highp 4-component vector of float Position gl_Position, in highp float PointSize gl_PointSize, in 3-element array of highp float ClipDistance gl_ClipDistance, in 2-element array of highp float CullDistance gl_CullDistance, in highp 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of highp 4-component vector of float PositionPerViewNV gl_PositionPerViewNV}) 0:18 'gl_InvocationID' ( in highp int InvocationID) 0:18 Constant: 0:18 3 (const int) 0:18 Constant: 0:18 1 (const int) 0:19 move second child to first child ( temp highp float) 0:19 direct index ( patch temp highp float TessLevelOuter) 0:19 'gl_TessLevelOuter' ( patch out 4-element array of highp float TessLevelOuter) 0:19 Constant: 0:19 0 (const int) 0:19 Constant: 0:19 1.000000 0:? Linker Objects 0:? 'gl_out' ( out 3-element array of block{ out highp 4-component vector of float Position gl_Position, out 4-element array of highp float ClipDistance gl_ClipDistance, out 2-element array of highp float CullDistance gl_CullDistance})