hlsl.buffer.store.error.frag ERROR: 0:11: '' : invalid index for Store ERROR: 1 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 ERROR: Bad aggregation op ( temp void) 0:11 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 's' ( temp structure{ temp 4-component vector of float a}) 0:11 Constant: 0:11 42 (const int) 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:11 ERROR: Bad aggregation op ( temp void) 0:11 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:11 's' ( temp structure{ temp 4-component vector of float a}) 0:11 Constant: 0:11 42 (const int) 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) SPIR-V is not generated for failed compile or link