hlsl.buffer.load3.error.frag ERROR: 0:11: '' : invalid index for vector Load ERROR: 0:11: '=' : cannot convert from ' temp void' to ' temp 3-component vector of uint' ERROR: 2 compilation errors. No code generated. Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 Construct vec4 ( temp 4-component vector of float) 0:12 Convert uint to float ( temp 3-component vector of float) 0:12 'v' ( temp 3-component vector of uint) 0:12 Constant: 0:12 0.000000 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left ERROR: node is still EOpNull! 0:9 Function Definition: @main( ( temp 4-component vector of float) 0:9 Function Parameters: 0:? Sequence 0:12 Branch: Return with expression 0:12 Construct vec4 ( temp 4-component vector of float) 0:12 Convert uint to float ( temp 3-component vector of float) 0:12 'v' ( temp 3-component vector of uint) 0:12 Constant: 0:12 0.000000 0:9 Function Definition: main( ( temp void) 0:9 Function Parameters: 0:? Sequence 0:9 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:9 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'buf' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of uint @data}) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) SPIR-V is not generated for failed compile or link