#version 460 #extension GL_EXT_ray_query : enable #extension GL_EXT_opacity_micromap_ray_query_mode : enable // Bare specialization-constant form where the built-in is also read in the shader body. Reading it // materializes the specialization constant, so the OpacityMicromapIdKHR execution mode must reference // that same constant (not a synthesized duplicate) - i.e. a single SpecId is emitted. layout(constant_id = 2) gl_EnableOpacityMicromapEXT; layout(set = 0, binding = 0) uniform accelerationStructureEXT topLevelAS; layout(set = 0, binding = 1, std430) buffer Out { uint enabled; } outBuf; void main() { rayQueryEXT rq; rayQueryInitializeEXT(rq, topLevelAS, gl_RayFlagsNoneEXT, 0xFFu, vec3(0.0), 0.1, vec3(0.0, 0.0, 1.0), 100.0); rayQueryProceedEXT(rq); outBuf.enabled = gl_EnableOpacityMicromapEXT ? 1u : 0u; }