#version 440 #extension GL_ARB_cull_distance : enable out gl_PerVertex { vec4 gl_Position; float gl_ClipDistance[2]; float gl_CullDistance[3]; }; void main() { gl_ClipDistance[1] = 1.0; gl_CullDistance[2] = float(gl_MaxCullDistances + gl_MaxCombinedClipAndCullDistances); gl_Position = vec4(1.0); }