constFoldBitCast64.frag Shader version: 450 Requested GL_ARB_gpu_shader_int64 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence 0:6 move second child to first child ( temp int64_t) 0:6 'a' ( temp int64_t) 0:6 Constant: 0:6 4607182418800017408 (const int64_t) 0:7 Sequence 0:7 move second child to first child ( temp uint64_t) 0:7 'b' ( temp uint64_t) 0:7 Constant: 0:7 4611686018427387904 (const uint64_t) 0:8 Sequence 0:8 move second child to first child ( temp double) 0:8 'c' ( temp double) 0:8 Constant: 0:8 1.000000 0:9 Sequence 0:9 move second child to first child ( temp double) 0:9 'd' ( temp double) 0:9 Constant: 0:9 -1.000000 0:? Linker Objects Linked fragment stage: Shader version: 450 Requested GL_ARB_gpu_shader_int64 0:? Sequence 0:4 Function Definition: main( ( global void) 0:4 Function Parameters: 0:6 Sequence 0:6 Sequence 0:6 move second child to first child ( temp int64_t) 0:6 'a' ( temp int64_t) 0:6 Constant: 0:6 4607182418800017408 (const int64_t) 0:7 Sequence 0:7 move second child to first child ( temp uint64_t) 0:7 'b' ( temp uint64_t) 0:7 Constant: 0:7 4611686018427387904 (const uint64_t) 0:8 Sequence 0:8 move second child to first child ( temp double) 0:8 'c' ( temp double) 0:8 Constant: 0:8 1.000000 0:9 Sequence 0:9 move second child to first child ( temp double) 0:9 'd' ( temp double) 0:9 Constant: 0:9 -1.000000 0:? Linker Objects