#version 320 es #extension GL_EXT_clip_cull_distance : enable out gl_PerVertex { highp vec4 gl_Position; highp float gl_ClipDistance[4]; highp float gl_CullDistance[2]; }; void main() { gl_ClipDistance[3] = 1.0; gl_CullDistance[1] = 2.0; gl_Position = vec4(1.0); }