#version 430 core #extension GL_EXT_split_barrier : enable float f; void fooBarrier1() { controlBarrierArrive(); controlBarrierWait(); } void fooBarrier2() { uint i = 0; for (i = 0; i < 16; ++i) { controlBarrierArrive(); controlBarrierWait(); } } void fooBarrier3() { bool cond = f > 0.0f; if (cond) { controlBarrierArrive(); } if (cond) { controlBarrierWait(); } } void main() { fooBarrier1(); fooBarrier2(); fooBarrier3(); }