#version 450 core #extension GL_EXT_float_e5m2 : require #extension GL_EXT_float_e2m1 : require #extension GL_KHR_memory_scope_semantics : enable #extension GL_EXT_shader_explicit_arithmetic_types : enable #extension GL_EXT_scalar_block_layout : enable #extension GL_EXT_long_vector : enable layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; const floate2m1_t bc10 = 10.fe2m1; const fe2m1vec2 b2c10 = fe2m1vec2(bc10, bc10); layout(constant_id = 1) const floate2m1_t bsc10 = 10.fe2m1; struct S { floate2m1_t b; }; const S sc = S(bc10); const floate2m1_t bca[2] = {bc10, bc10}; floate2m1_t funcfe2m1(floate2m1_t x) { return x; } void main() { float f = 2.0; floate2m1_t b = floate2m1_t(1.0fe2m1); floate5m2_t fe5m2 = floate5m2_t(7); float16_t f16 = float16_t(7); float32_t f32 = 7; float64_t f64 = 7; fe5m2 = floate5m2_t(b); f16 = float16_t(b); f32 = float32_t(b); f64 = float64_t(b); f16 = b; f32 = b; f64 = b; b = funcfe2m1(b); fe2m1vec2 v2; fe2m1vec4 v4; vector v8; vector v16; uint8_t u8 = packFloat2xfe2m1EXT(v2); uint16_t u16 = packFloat4xfe2m1EXT(v4); uint32_t u32 = packFloat8xfe2m1EXT(v8); u32vec2 u32v2 = packFloat16xfe2m1EXT(v16); v2 = unpackFloat2xfe2m1EXT(u8); v4 = unpackFloat4xfe2m1EXT(u16); v8 = unpackFloat8xfe2m1EXT(u32); v16 = unpackFloat16xfe2m1EXT(u32v2); b = bitcastExtractfe2m1EXT(uint8_t(1), 2); fe2m1vec4 v4_2 = bitcastExtractfe2m1EXT(u8vec4(1), 2); vector v7 = bitcastExtractfe2m1EXT(vector(1), 3); }