#version 460 #extension GL_EXT_long_vector : enable layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(set = 0, binding = 0, std430) buffer OutBuf { int out_len; int out_last; } outbuf; void main() { vector vals[4]; vals[0] = vector(1); outbuf.out_len = vals.length(); outbuf.out_last = vals[3][11]; }