#version 450 core #extension GL_KHR_memory_scope_semantics : enable #extension GL_EXT_long_vector : enable #extension GL_NV_cooperative_vector : enable #extension GL_EXT_shader_explicit_arithmetic_types : enable #extension GL_EXT_buffer_reference : enable #extension GL_EXT_nonuniform_qualifier : enable layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(set = 0, binding = 0) buffer MatrixBuf { float16_t matrixData[]; } matrixBuf; layout(set = 0, binding = 0) buffer MatrixBuf2 { int8_t matrixData[]; } matrixBuf2; void main() { vector v7 = vector(1); vector v8; coopvecNV cv7 = coopvecNV(v7); coopvecNV cv8; coopVecMatMulNV(cv8, cv7, gl_ComponentTypeFloat16NV, matrixBuf.matrixData, 11, gl_ComponentTypeFloat16NV, 100, 20, gl_CooperativeVectorMatrixLayoutRowMajorNV, false, 300); v8 = vector(cv8); }