#version 460 core #extension GL_ARM_tensors : enable layout(set=0, binding=0) uniform tensorARM rank1; layout(set=0, binding=1) uniform tensorARM rank2; layout(set=0, binding=2) uniform tensorARM rank4; uint x; void main() { x = 0; x += tensorSizeARM(rank1, 0); x += tensorSizeARM(rank2, 0); x += tensorSizeARM(rank2, 1); x += tensorSizeARM(rank4, 3); }