#version 320 es void main() { gl_ClipDistance[0] = 1.0; // ERROR, requires GL_EXT_clip_cull_distance gl_CullDistance[0] = 2.0; // ERROR, requires GL_EXT_clip_cull_distance gl_Position = vec4(float(gl_MaxClipDistances)); // ERROR, requires GL_EXT_clip_cull_distance }