yum-archive/Tooner
A toon shader for Unity's BIRP.
git clone https://git.yummers.dev/yum-archive/Tooner
47579d9
master
1#ifndef LTCGI_CONFIG_INCLUDED 2#define LTCGI_CONFIG_INCLUDED 3 4// Feel free to enable or disable (//) the options here. 5// They will apply to all LTCGI materials in the project. 6// Most of these can be changed in the LTCGI_Controller editor as well. 7 8/// No specular at all. 9//#define LTCGI_SPECULAR_OFF 10/// No diffuse at all. 11//#define LTCGI_DIFFUSE_OFF 12/// Disable the ability to toggle specular/diffuse on or off per screen. 13#define LTCGI_TOGGLEABLE_SPEC_DIFF_OFF 14 15/// Only use LTC diffuse mode, never lightmapped diffuse. 16/// This disables lightmaps entirely. 17#define LTCGI_ALWAYS_LTC_DIFFUSE 18 19/// Double-sample screen texture for diffuse lighting to smooth resulting lighting 20/// a bit more with global screen color data. Slight performance cost. 21//#define LTCGI_BLENDED_DIFFUSE_SAMPLING 22 23/// Disable extra specular detail LUT, saves a sampler. 24#define LTCGI_DISABLE_LUT2 25 26/// Use bicubic filtering for LTCGI lightmap. Recommended on. 27#define LTCGI_BICUBIC_LIGHTMAP 28 29/// Lightmap values below this will be treated as black for specular/LTC diffuse. 30#define LTCGI_LIGHTMAP_CUTOFF 0.1 31/// Lightmap values above this (plus cutoff) will be treated as white. 32#define LTCGI_SPECULAR_LIGHTMAP_STEP 0.3 33 34/// Distance multiplier for calculating blur amount. 35/// Increase to make reflections blurrier faster as distance increases. 36#define LTCGI_UV_BLUR_DISTANCE 333 37 38/// Fall back to LTC diffuse (from LM diffuse) on objects that are not marked static. 39#define LTCGI_LTC_DIFFUSE_FALLBACK 40 41/// Approximation to ignore diffuse light for far away 42/// lights, increase MULT or disable if you notice artifacting 43#define LTCGI_DISTANCE_FADE_APPROX 44/// Distance at which diffuse from screens will be ignored. 45#define LTCGI_DISTANCE_FADE_APPROX_MULT 50 46 47 48// disabled editor from here on out 49/// 50 51 52// automatically kept in sync with LTCGI_Controller.cs 53#define MAX_SOURCES 16 54 55// set according to the LUT specified on CONTROLLER 56#define LUT_SIZE 256 57static float LUT_SCALE = (LUT_SIZE - 1.0)/LUT_SIZE; 58const float LUT_BIAS = 0.5/LUT_SIZE; 59 60// will be set automatically if audiolink is available and in use 61//#define LTCGI_AUDIOLINK 62 63#ifdef LTCGI_AUDIOLINK 64#ifndef AUDIOLINK_WIDTH 65#ifndef AUDIOLINK_CGINC_INCLUDED 66#include "Packages/at.pimaker.ltcgi/Shaders/LTCGI_AudioLinkNoOp.cginc" 67#define AUDIOLINK_CGINC_INCLUDED 68#endif 69#endif 70#endif 71 72// Bake screen data into texture for better performance. Disables moveable screens. 73#define LTCGI_STATIC_UNIFORMS 74 75// Allow statically textured lights. 76#define LTCGI_STATIC_TEXTURES 77 78// Enable support for cylindrical screens. 79//#define LTCGI_CYLINDER 80 81// Activate avatar mode, which overrides certain configs from above. 82//#define LTCGI_AVATAR_MODE 83 84// Slightly simplified and thus faster sampling for reflections at the cost of quality. 85//#define LTCGI_FAST_SAMPLING 86 87#endif