yum-archive/TaSTT-Whisper
High-performance GPGPU inference of OpenAI's Whisper automatic speech recognition (ASR) model
git clone https://git.yummers.dev/yum-archive/TaSTT-Whisper
e78815d
master
1<?xml version="1.0" encoding="utf-8"?> 2<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 3 <ItemGroup> 4 <ClCompile Include="ComputeShaders.cpp" /> 5 </ItemGroup> 6 <ItemGroup> 7 <FxCompile Include="mulMatDotMain.hlsl" /> 8 <FxCompile Include="mulMatDotReshape.hlsl" /> 9 <FxCompile Include="convolutionMain.hlsl" /> 10 <FxCompile Include="convolutionPrep1.hlsl" /> 11 <FxCompile Include="convolutionPrep2.hlsl" /> 12 <FxCompile Include="add.hlsl" /> 13 <FxCompile Include="flashAttention.hlsl" /> 14 <FxCompile Include="convolutionMain2.hlsl" /> 15 <FxCompile Include="norm.hlsl" /> 16 <FxCompile Include="copyConvert.hlsl" /> 17 <FxCompile Include="copyTranspose.hlsl" /> 18 <FxCompile Include="normCompat.hlsl" /> 19 <FxCompile Include="flashAttentionCompat1.hlsl" /> 20 <FxCompile Include="flashAttentionCompat3.hlsl" /> 21 <FxCompile Include="flashAttentionCompat2.hlsl" /> 22 <FxCompile Include="scaleInPlace.hlsl" /> 23 <FxCompile Include="diagMaskInf.hlsl" /> 24 <FxCompile Include="softMaxCompat.hlsl" /> 25 <FxCompile Include="mulMatMadMain.hlsl" /> 26 <FxCompile Include="addRepeat.hlsl" /> 27 <FxCompile Include="fmaRepeat1.hlsl" /> 28 <FxCompile Include="fmaRepeat2.hlsl" /> 29 <FxCompile Include="addInPlace.hlsl" /> 30 <FxCompile Include="softMax.hlsl" /> 31 <FxCompile Include="addRepeatScale.hlsl" /> 32 <FxCompile Include="mulMatByRow.hlsl" /> 33 <FxCompile Include="mulMatByScalar.hlsl" /> 34 <FxCompile Include="mulMatTiled.hlsl" /> 35 <FxCompile Include="mulMatByRow64.hlsl" /> 36 <FxCompile Include="softMax64.hlsl" /> 37 <FxCompile Include="softMaxFixed.hlsl" /> 38 <FxCompile Include="addRepeat64.hlsl" /> 39 <FxCompile Include="fmaRepeat164.hlsl" /> 40 <FxCompile Include="addRepeatGelu.hlsl" /> 41 <FxCompile Include="addRepeatGelu64.hlsl" /> 42 <FxCompile Include="normFixed.hlsl" /> 43 <FxCompile Include="normFixed64.hlsl" /> 44 <FxCompile Include="mulMatByRowTiled.hlsl" /> 45 <FxCompile Include="convolutionMain2Fixed.hlsl" /> 46 <FxCompile Include="addRows.hlsl" /> 47 <FxCompile Include="zeroMemory.hlsl" /> 48 <FxCompile Include="mulMatTiledEx.hlsl" /> 49 <FxCompile Include="matReshapePanels.hlsl" /> 50 <FxCompile Include="mulMatByRowTiledEx.hlsl" /> 51 <FxCompile Include="addRepeatEx.hlsl" /> 52 <FxCompile Include="softMaxLong.hlsl" /> 53 </ItemGroup> 54 <ItemGroup> 55 <None Include="componentwiseBinaryOp.hlsli" /> 56 <None Include="miscUtils.hlsli" /> 57 <None Include="groupReduce.hlsli" /> 58 <None Include="fp64Utils.hlsli" /> 59 <None Include="flashAttentionCommon.hlsli" /> 60 <None Include="repeatUtils.hlsli" /> 61 <None Include="groupReduce64.hlsli" /> 62 </ItemGroup> 63 <ItemGroup> 64 <Text Include="Readme.txt" /> 65 </ItemGroup> 66</Project>