yum-archive/SoggyShaders
Old Unity shaders.
git clone https://git.yummers.dev/yum-archive/SoggyShaders
cc99295
master
Soggy Shaders
A collection of shaders by yum_food.
MIT licensed: feel free to modify, redistribute, and sell!
To use, clone this repo somewhere inside your Unity assets folder. Then assign the shader you want (like yum_food/parallax) to a material.
Please ask setup questions on the discord.
Grass (yum_food/grass)
A simple geometry shader that repeats a tile of grass 16 times and uses a noise texture to apply a wind effect on the geometry.
Right now only the noise texture is configurable.
Measured @ ~3.0 ms per frame at 4k
TODO: add a mask to enable controlling where grass spawns.
See Shaders/grass/grass_10m_tile.prefab.
Parallax (yum_food/parallax)

A simple parallax shader with three parallax planes. Each plane can be textured with PBR textures: base color, normal, metallic, and roughness. The size, depth, and emission strength of each plane is configurable.
In these demos, I have the shader on a quad.
Full demo video here.
Displacement (yum_food/displacement)

A simple displacement shader.
- Displacement height is specified with a texture.
- Height texture can be translated at configurable X/Y speeds, giving a flowy effect.
- Height can be masked to concentrate height mapping into specific areas.
- A built-in center-out effect is available.
- Basic physically-based shading is implemented (albedo with alpha, normal, roughness, metallic, cubemap).
In these demos, I have the shader on a 100x100 plane.
Full demo video here.
Avatar cloning (yum_food/avatar_clone)

A cloning system using a geometry shader.
- Same features as the displacement shader.
- Spawn up to 4 clones at controllable x/y/z offsets (in meters).
- Clones spawn on the left or right side, in alternating order.
To use it in game:
- Assign the shader to all material slots you want to clone.
- Assign textures.
- Create 4 animations:
- Set number of clones to 0.
- Set number of clones to 4.
- Set clone X offset to 0.
- Set clone X offset to 1.
- Create 2 float params:
Clone_Count: controls number of clones.Clone_dx: controls each clone's X axis offset.
- Create 2 layers in your FX layer:
- One uses
Clone_Countto blend between 0 and 4 clones. - One uses
Clone_dxto blend between 0 and 1 x offset.
- One uses
- Create two radial puppet controls, one for
Clone_Count, and one forClone_dx.
1# Soggy Shaders 2 3A collection of shaders by yum\_food. 4 5MIT licensed: feel free to modify, redistribute, and sell! 6 7To use, clone this repo somewhere inside your Unity assets folder. 8Then assign the shader you want (like yum\_food/parallax) to a material. 9 10Please ask setup questions [on the discord](https://discord.gg/YWmCvbCRyn). 11 12## Grass (`yum_food/grass`) 13 14 15 16A simple geometry shader that repeats a tile of grass 16 times and uses a noise texture to apply a wind effect on the geometry. 17 18Right now only the noise texture is configurable. 19 20Measured @ ~3.0 ms per frame at 4k 21 22TODO: add a mask to enable controlling where grass spawns. 23 24See `Shaders/grass/grass_10m_tile.prefab`. 25 26## Parallax (`yum_food/parallax`) 27 28 29 30A simple parallax shader with three parallax planes. Each plane can be textured with PBR textures: base color, normal, metallic, and roughness. The size, depth, 31and emission strength of each plane is configurable. 32 33In these demos, I have the shader on a quad. 34 35Full demo video [here](https://youtu.be/WvPdqxmrZzI). 36 37## Displacement (`yum_food/displacement`) 38 39 40 41A simple displacement shader. 42 43* Displacement height is specified with a texture. 44* Height texture can be translated at configurable X/Y speeds, giving a 45flowy effect. 46 * Height can be masked to concentrate height mapping into specific areas. 47* A built-in center-out effect is available. 48* Basic physically-based shading is implemented (albedo with alpha, normal, 49roughness, metallic, cubemap). 50 51 In these demos, I have the shader on a 100x100 plane. 52 53Full demo video [here](https://youtu.be/Giui4aCjtI0). 54 55## Avatar cloning (`yum_food/avatar_clone`) 56 57 58 59A cloning system using a geometry shader. 60 61* Same features as the displacement shader. 62* Spawn up to 4 clones at controllable x/y/z offsets (in meters). 63* Clones spawn on the left or right side, in alternating order. 64 65To use it in game: 66* Assign the shader to all material slots you want to clone. 67* Assign textures. 68* Create 4 animations: 69* Set number of clones to 0. 70* Set number of clones to 4. 71* Set clone X offset to 0. 72* Set clone X offset to 1. 73* Create 2 float params: 74* `Clone_Count`: controls number of clones. 75* `Clone_dx`: controls each clone's X axis offset. 76* Create 2 layers in your FX layer: 77* One uses `Clone_Count` to blend between 0 and 4 clones. 78* One uses `Clone_dx` to blend between 0 and 1 x offset. 79* Create two radial puppet controls, one for `Clone_Count`, and one for 80`Clone_dx`. 81