| mode: | // d3d12-sampler.cpp
#include "d3d12-sampler.h"
namespace gfx
{
namespace d3d12
{
using namespace Slang;
SamplerStateImpl::~SamplerStateImpl() { m_allocator->free(m_descriptor); }
Result SamplerStateImpl::getNativeHandle(InteropHandle* outHandle)
{
outHandle->api = InteropHandleAPI::D3D12CpuDescriptorHandle;
outHandle->handleValue = m_descriptor.cpuHandle.ptr;
return SLANG_OK;
}
} // namespace d3d12
} // namespace gfx
|