# Slang Test Slang Test (`slang-test`) is a command-line tool that coordinates and runs the Slang test suite. It acts as a test runner hub, executing various types of tests and collecting their results. ## Basic Usage ```bash slang-test [options] [test-prefix...] ``` If no test prefix is specified, all tests will be run. Test prefixes can be used to filter which tests to run, and include the path with directories separated by '/'. Example: ```bash slang-test -bindir path/to/bin -category full tests/compute/array-param ``` ## Command Line Options ### Core Options - `-h, --help`: Show help message - `-bindir `: Set directory for binaries (default: the path to the slang-test executable) - `-test-dir `: Set directory for test files (default: tests/) - `-v`: Enable verbose output - `-verbose-paths`: Use verbose paths in output - `-hide-ignored`: Hide results from ignored tests ### Test Selection and Categories - `-category `: Only run tests in specified category - `-exclude `: Exclude tests in specified category Available test categories: - `full`: All tests - `quick`: Quick tests - `smoke`: Basic smoke tests - `render`: Rendering-related tests - `compute`: Compute shader tests - `vulkan`: Vulkan-specific tests - `compatibility-issue`: Tests for compatibility issues A test may be in one or more categories. The categories are specified on top of a test, for example: //TEST(smoke,compute):COMPARE_COMPUTE: ### API Control Options - `-api `: Enable specific APIs (e.g., 'vk+dx12' or '+dx11') - `-api-only`: Only run tests that use specified APIs - `-synthesizedTestApi `: Set APIs for synthesized tests - `-skip-api-detection`: Skip API availability detection API expression syntax: - Use `+` or `-` to add or remove APIs from defaults - Examples: - `vk`: Vulkan only - `+vk`: Add Vulkan to defaults - `-dx12`: Remove DirectX 12 from defaults - `all`: All APIs - `all-vk`: All APIs except Vulkan - `gl+dx11`: Only OpenGL and DirectX 11 Available APIs: - OpenGL: `gl`, `ogl`, `opengl` - Vulkan: `vk`, `vulkan` - DirectX 12: `dx12`, `d3d12` - DirectX 11: `dx11`, `d3d11` ### Test Execution Options - `-server-count `: Set number of test servers (default: 1) - `-use-shared-library`: Run tests in-process using shared library - `-use-test-server`: Run tests using test server - `-use-fully-isolated-test-server`: Run each test in isolated server ### Output Options - `-appveyor`: Use AppVeyor output format - `-travis`: Use Travis CI output format - `-teamcity`: Use TeamCity output format - `-xunit`: Use xUnit output format - `-xunit2`: Use xUnit 2 output format - `-show-adapter-info`: Show detailed adapter information ### Other Options - `-generate-hlsl-baselines`: Generate HLSL test baselines - `-emit-spirv-via-glsl`: Emit SPIR-V through GLSL instead of directly - `-expected-failure-list `: Specify file containing expected failures ## Test Types Tests are identified by a special comment at the start of the test file: `//TEST::` To ignore a test, use `//DISABLE_TEST` instead of `//TEST`. Available test types: - `SIMPLE`: Runs the slangc compiler with specified options after the command - `REFLECTION`: Runs slang-reflection-test with the options specified after the command - `COMPARE_COMPUTE`: Runs render-test to execute a compute shader and writes the result to a text file. The test passes if the output matches the expected content - `COMPARE_COMPUTE_EX`: Same as COMPARE_COMPUTE, but supports additional parameter specifications - `COMPARE_RENDER_COMPUTE`: Runs render-test with "-slang -gcompute" options and compares text file outputs - `LANG_SERVER`: Tests Language Server Protocol features by sending requests (like completion, hover, signatures) and comparing responses with expected outputs Deprecated test types (do not create new tests of these kinds, and we need to slowly migrate existing tests to use SIMPLE, COMPARE_COMPUTE(_EX) or COMPARE_RENDER_COMPUTE instead): - `COMPARE_HLSL`: Runs the slangc compiler with forced DXBC output and compares with a file having the '.expected' extension - `COMPARE_HLSL_RENDER`: Runs render-test to generate two images - one using HLSL (expected) and one using Slang, saving both as .png files. The test passes if the images match - `COMPARE_HLSL_CROSS_COMPILE_RENDER`: Runs render-test to generate two images - one using Slang and one using -glsl-cross. The test passes if the images match - `COMPARE_HLSL_GLSL_RENDER`: Runs render-test to generate two images - one using -hlsl-rewrite and one using -glsl-rewrite. The test passes if the images match - `COMPARE_GLSL`: Runs the slangc compiler both through Slang and directly, then compares the SPIR-V assembly output - `HLSL_COMPUTE`: Runs render-test with "-hlsl-rewrite -compute" options and compares text file outputs - `CROSS_COMPILE`: Compiles using GLSL pass-through and through Slang, then compares the outputs ## Unit Tests In addition to the above test tools, there are also `slang-unit-test-tool` and `gfx-unit-test-tool`, which are invoked as in the following examples; but note that the unit tests do get run as part of `slang-test` as well. To ignore a unit test, use the `SLANG_IGNORE_TEST` macro: ```cpp SLANG_UNIT_TEST(foo) { if (condition) { SLANG_IGNORE_TEST } // ... } ``` ### slang-unit-test-tool ```bash # Regular unit tests slang-test slang-unit-test-tool/ # e.g. run the `byteEncode` test. slang-test slang-unit-test-tool/byteEncode ``` These tests are located in the [tools/slang-unit-test](https://github.com/shader-slang/slang/tree/master/tools/slang-unit-test) directory, and defined with macros like `SLANG_UNIT_TEST(byteEncode)`. ### gfx-unit-test-tool ```bash # Graphics unit tests slang-test gfx-unit-test-tool/ # e.g. run the `precompiledTargetModule2Vulkan` test. slang-test gfx-unit-test-tool/precompiledTargetModule2Vulkan ``` These tests are located in [tools/gfx-unit-test](https://github.com/shader-slang/slang/tree/master/tools/gfx-unit-test), and likewise defined using macros like `SLANG_UNIT_TEST(precompiledTargetModule2Vulkan)`.