#ifndef CPU_MEMORY_BINDING_H #define CPU_MEMORY_BINDING_H #include "core/slang-basic.h" #include "core/slang-memory-arena.h" namespace renderer_test { struct CPUMemoryBinding { struct Buffer { Buffer() : m_data(nullptr), m_sizeInBytes(0) {} uint8_t* m_data; size_t m_sizeInBytes; }; struct Location { bool isValid() const { return m_cur != nullptr; } bool isInvalid() const { return m_cur == nullptr; } Location():m_cur(nullptr) {} slang::TypeLayoutReflection* m_typeLayout; uint8_t* m_cur; }; slang::VariableLayoutReflection* getParameterByName(const char* name); Location find(const char* name); Location toField(const Location& location, const char* name); Location toIndex(const Location& location, int index); SlangResult setBufferContents(const Location& location, const void* initialData, size_t sizeInBytes); SlangResult setNewBuffer(const Location& location, const void* initialData, size_t sizeInBytes, Buffer& outBuffer); SlangResult setObject(const Location& location, void* object); SlangResult setInplace(const Location& location, const void* data, size_t sizeInBytes); SlangResult init(slang::ShaderReflection* reflection); CPUMemoryBinding(); Buffer _allocateBuffer(size_t size); Buffer _allocateBuffer(size_t size, const void* initialData, size_t initialSize); SlangResult _add(slang::VariableLayoutReflection* var, slang::TypeLayoutReflection* type, void* dst, Buffer& outBuffer); Slang::MemoryArena m_arena; ///< Storage for buffers Buffer m_rootBuffer; slang::ShaderReflection* m_reflection; // All buffers Slang::List m_allBuffers; }; } // renderer_test #endif //CPU_MEMORY_BINDING_H