// vector-math.h #pragma once // We will use the GLM library for our vector math types, just for simplicity. #include "../../external/glm/glm/glm.hpp" #include "../../external/glm/glm/gtc/constants.hpp" #include "../../external/glm/glm/gtc/matrix_transform.hpp" #include "../../external/glm/glm/gtc/quaternion.hpp" namespace gfx { using namespace glm; } // namespace gfx