// render-vk.cpp #include "render-vk.h" //WORKING:#include "options.h" #include "../renderer-shared.h" #include "../render-graphics-common.h" #include "core/slang-basic.h" #include "vk-api.h" #include "vk-util.h" #include "vk-device-queue.h" #include "vk-swap-chain.h" // Vulkan has a different coordinate system to ogl // http://anki3d.org/vulkan-coordinate-system/ #define ENABLE_VALIDATION_LAYER 1 #ifdef _MSC_VER # include # pragma warning(disable: 4996) # if (_MSC_VER < 1900) # define snprintf sprintf_s # endif #endif namespace gfx { using namespace Slang; class VKRenderer : public GraphicsAPIRenderer { public: enum { kMaxRenderTargets = 8, kMaxAttachments = kMaxRenderTargets + 1, kMaxDescriptorSets = 4, }; // Renderer implementation virtual SLANG_NO_THROW SlangResult SLANG_MCALL initialize(const Desc& desc, void* inWindowHandle) override; virtual SLANG_NO_THROW void SLANG_MCALL setClearColor(const float color[4]) override; virtual SLANG_NO_THROW void SLANG_MCALL clearFrame() override; virtual SLANG_NO_THROW void SLANG_MCALL presentFrame() override; virtual SLANG_NO_THROW TextureResource::Desc SLANG_MCALL getSwapChainTextureDesc() override; virtual SLANG_NO_THROW Result SLANG_MCALL createTextureResource( IResource::Usage initialUsage, const ITextureResource::Desc& desc, const ITextureResource::Data* initData, ITextureResource** outResource) override; virtual SLANG_NO_THROW Result SLANG_MCALL createBufferResource( IResource::Usage initialUsage, const IBufferResource::Desc& desc, const void* initData, IBufferResource** outResource) override; virtual SLANG_NO_THROW Result SLANG_MCALL createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) override; virtual SLANG_NO_THROW Result SLANG_MCALL createTextureView( ITextureResource* texture, IResourceView::Desc const& desc, IResourceView** outView) override; virtual SLANG_NO_THROW Result SLANG_MCALL createBufferView( IBufferResource* buffer, IResourceView::Desc const& desc, IResourceView** outView) override; virtual SLANG_NO_THROW Result SLANG_MCALL createInputLayout( const InputElementDesc* inputElements, UInt inputElementCount, IInputLayout** outLayout) override; virtual SLANG_NO_THROW Result SLANG_MCALL createDescriptorSetLayout( const IDescriptorSetLayout::Desc& desc, IDescriptorSetLayout** outLayout) override; virtual SLANG_NO_THROW Result SLANG_MCALL createPipelineLayout(const IPipelineLayout::Desc& desc, IPipelineLayout** outLayout) override; virtual SLANG_NO_THROW Result SLANG_MCALL createDescriptorSet(IDescriptorSetLayout* layout, IDescriptorSet** outDescriptorSet) override; virtual SLANG_NO_THROW Result SLANG_MCALL createProgram(const IShaderProgram::Desc& desc, IShaderProgram** outProgram) override; virtual SLANG_NO_THROW Result SLANG_MCALL createGraphicsPipelineState( const GraphicsPipelineStateDesc& desc, IPipelineState** outState) override; virtual SLANG_NO_THROW Result SLANG_MCALL createComputePipelineState( const ComputePipelineStateDesc& desc, IPipelineState** outState) override; virtual SLANG_NO_THROW SlangResult SLANG_MCALL captureScreenSurface( void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) override; virtual SLANG_NO_THROW void* SLANG_MCALL map(IBufferResource* buffer, MapFlavor flavor) override; virtual SLANG_NO_THROW void SLANG_MCALL unmap(IBufferResource* buffer) override; virtual SLANG_NO_THROW void SLANG_MCALL setPrimitiveTopology(PrimitiveTopology topology) override; virtual SLANG_NO_THROW void SLANG_MCALL setDescriptorSet( PipelineType pipelineType, IPipelineLayout* layout, UInt index, IDescriptorSet* descriptorSet) override; virtual SLANG_NO_THROW void SLANG_MCALL setVertexBuffers( UInt startSlot, UInt slotCount, IBufferResource* const* buffers, const UInt* strides, const UInt* offsets) override; virtual SLANG_NO_THROW void SLANG_MCALL setIndexBuffer(IBufferResource* buffer, Format indexFormat, UInt offset) override; virtual SLANG_NO_THROW void SLANG_MCALL setDepthStencilTarget(IResourceView* depthStencilView) override; virtual SLANG_NO_THROW void SLANG_MCALL setViewports(UInt count, Viewport const* viewports) override; virtual SLANG_NO_THROW void SLANG_MCALL setScissorRects(UInt count, ScissorRect const* rects) override; virtual SLANG_NO_THROW void SLANG_MCALL setPipelineState(IPipelineState* state) override; virtual SLANG_NO_THROW void SLANG_MCALL draw(UInt vertexCount, UInt startVertex) override; virtual SLANG_NO_THROW void SLANG_MCALL drawIndexed(UInt indexCount, UInt startIndex, UInt baseVertex) override; virtual SLANG_NO_THROW void SLANG_MCALL dispatchCompute(int x, int y, int z) override; virtual SLANG_NO_THROW void SLANG_MCALL submitGpuWork() override; virtual SLANG_NO_THROW void SLANG_MCALL waitForGpu() override; virtual SLANG_NO_THROW RendererType SLANG_MCALL getRendererType() const override { return RendererType::Vulkan; } virtual PipelineStateBase* getCurrentPipeline() override { return m_currentPipeline.Ptr(); } /// Dtor ~VKRenderer(); protected: /// Flush state from descriptor set bindings into `commandBuffer` void _flushBindingState(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint); class Buffer { public: /// Initialize a buffer with specified size, and memory props Result init(const VulkanApi& api, size_t bufferSize, VkBufferUsageFlags usage, VkMemoryPropertyFlags reqMemoryProperties); /// Returns true if has been initialized bool isInitialized() const { return m_api != nullptr; } // Default Ctor Buffer(): m_api(nullptr) {} /// Dtor ~Buffer() { if (m_api) { m_api->vkDestroyBuffer(m_api->m_device, m_buffer, nullptr); m_api->vkFreeMemory(m_api->m_device, m_memory, nullptr); } } VkBuffer m_buffer; VkDeviceMemory m_memory; const VulkanApi* m_api; }; class InputLayoutImpl : public IInputLayout, public RefObject { public: SLANG_REF_OBJECT_IUNKNOWN_ALL IInputLayout* getInterface(const Guid& guid) { if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IInputLayout) return static_cast(this); return nullptr; } public: List m_vertexDescs; int m_vertexSize; }; class BufferResourceImpl: public BufferResource { public: typedef BufferResource Parent; BufferResourceImpl(IResource::Usage initialUsage, const IBufferResource::Desc& desc, VKRenderer* renderer): Parent(desc), m_renderer(renderer), m_initialUsage(initialUsage) { assert(renderer); } IResource::Usage m_initialUsage; VKRenderer* m_renderer; Buffer m_buffer; Buffer m_uploadBuffer; List m_readBuffer; ///< Stores the contents when a map read is performed MapFlavor m_mapFlavor = MapFlavor::Unknown; ///< If resource is mapped, records what kind of mapping else Unknown (if not mapped) }; class TextureResourceImpl : public TextureResource { public: typedef TextureResource Parent; TextureResourceImpl(const Desc& desc, Usage initialUsage, const VulkanApi* api) : Parent(desc), m_initialUsage(initialUsage), m_api(api) { } ~TextureResourceImpl() { if (m_api) { if (m_imageMemory != VK_NULL_HANDLE) { m_api->vkFreeMemory(m_api->m_device, m_imageMemory, nullptr); } if (m_image != VK_NULL_HANDLE) { m_api->vkDestroyImage(m_api->m_device, m_image, nullptr); } } } Usage m_initialUsage; VkImage m_image = VK_NULL_HANDLE; VkDeviceMemory m_imageMemory = VK_NULL_HANDLE; const VulkanApi* m_api; }; class SamplerStateImpl : public ISamplerState, public RefObject { public: SLANG_REF_OBJECT_IUNKNOWN_ALL ISamplerState* getInterface(const Guid& guid) { if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_ISamplerState) return static_cast(this); return nullptr; } public: VkSampler m_sampler; const VulkanApi* m_api; SamplerStateImpl(const VulkanApi* api) : m_api(api) {} ~SamplerStateImpl() { m_api->vkDestroySampler(m_api->m_device, m_sampler, nullptr); } }; class ResourceViewImpl : public IResourceView, public RefObject { public: SLANG_REF_OBJECT_IUNKNOWN_ALL IResourceView* getInterface(const Guid& guid) { if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IResourceView) return static_cast(this); return nullptr; } public: enum class ViewType { Texture, TexelBuffer, PlainBuffer, }; public: ResourceViewImpl(ViewType viewType, const VulkanApi* api) : m_type(viewType), m_api(api) { } ViewType m_type; const VulkanApi* m_api; }; class TextureResourceViewImpl : public ResourceViewImpl { public: TextureResourceViewImpl(const VulkanApi* api) : ResourceViewImpl(ViewType::Texture, api) { } ~TextureResourceViewImpl() { m_api->vkDestroyImageView(m_api->m_device, m_view, nullptr); } RefPtr m_texture; VkImageView m_view; VkImageLayout m_layout; }; class TexelBufferResourceViewImpl : public ResourceViewImpl { public: TexelBufferResourceViewImpl(const VulkanApi* api) : ResourceViewImpl(ViewType::TexelBuffer, api) { } ~TexelBufferResourceViewImpl() { m_api->vkDestroyBufferView(m_api->m_device, m_view, nullptr); } RefPtr m_buffer; VkBufferView m_view; }; class PlainBufferResourceViewImpl : public ResourceViewImpl { public: PlainBufferResourceViewImpl(const VulkanApi* api) : ResourceViewImpl(ViewType::PlainBuffer, api) { } RefPtr m_buffer; VkDeviceSize offset; VkDeviceSize size; }; class ShaderProgramImpl: public GraphicsCommonShaderProgram { public: ShaderProgramImpl(const VulkanApi& api, PipelineType pipelineType): m_api(&api), m_pipelineType(pipelineType) { for (auto& shaderModule : m_modules) shaderModule = VK_NULL_HANDLE; } ~ShaderProgramImpl() { for (auto shaderModule : m_modules) { if (shaderModule != VK_NULL_HANDLE) { m_api->vkDestroyShaderModule(m_api->m_device, shaderModule, nullptr); } } } const VulkanApi* m_api; PipelineType m_pipelineType; VkPipelineShaderStageCreateInfo m_compute; VkPipelineShaderStageCreateInfo m_vertex; VkPipelineShaderStageCreateInfo m_fragment; List m_buffers[2]; //< To keep storage of code in scope VkShaderModule m_modules[2]; }; class DescriptorSetLayoutImpl : public IDescriptorSetLayout, public RefObject { public: SLANG_REF_OBJECT_IUNKNOWN_ALL IDescriptorSetLayout* getInterface(const Guid& guid) { if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IDescriptorSetLayout) return static_cast(this); return nullptr; } public: DescriptorSetLayoutImpl(const VulkanApi& api) : m_api(&api) { } ~DescriptorSetLayoutImpl() { if(m_descriptorSetLayout != VK_NULL_HANDLE) { m_api->vkDestroyDescriptorSetLayout(m_api->m_device, m_descriptorSetLayout, nullptr); } if (m_descriptorPool != VK_NULL_HANDLE) { m_api->vkDestroyDescriptorPool(m_api->m_device, m_descriptorPool, nullptr); } } VulkanApi const* m_api; VkDescriptorSetLayout m_descriptorSetLayout = VK_NULL_HANDLE; VkDescriptorPool m_descriptorPool = VK_NULL_HANDLE; // Vulkan descriptor sets are the closest in design to what // the `Renderer` abstraction exposes as a `DescriptorSet`. // The main difference is that a `DescriptorSet` can include // root constant ranges, while under Vulkan push constant // ranges are part of the `VkPipelineLayout`, but not part // of any `VkDescriptorSetLayout`. // // Information about each descriptor slot range in the // original `Desc` will be stored as `RangeInfo` values, // which store the relevant information from the `Desc` // as well as additional information specific to the // Vulkan implementation path. // struct RangeInfo { /// The type of descriptor slot range from the original `Desc` DescriptorSlotType type; /// The start index of the range in the appropriate type-specific array Index arrayIndex; /// The equivalent Vulkan descriptor type, where applicable VkDescriptorType vkDescriptorType; /// The Vulkan `binding` index for this range uint32_t vkBindingIndex; }; List m_ranges; // Because root constant ranges aren't part of a `VkDescriptorSetLayout`, // we store additional data to represent the ranges so that // we can store their data on a `DescriptorSetImpl` and then // bind it to the API later. // struct RootConstantRangeInfo { /// The offset of the range's data in the backing storage. Index offset; /// The size of the range's data. Index size; }; Slang::List m_rootConstantRanges; /// The total size, in bytes, or root constant data for this descriptor set. uint32_t m_rootConstantDataSize = 0; /// The total number of reference counted objects that can be bound /// to descriptor sets described by this layout. /// Index m_totalBoundObjectCount = 0; }; class PipelineLayoutImpl : public IPipelineLayout, public RefObject { public: SLANG_REF_OBJECT_IUNKNOWN_ALL IPipelineLayout* getInterface(const Guid& guid) { if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IPipelineLayout) { return static_cast(this); } return nullptr; } public: PipelineLayoutImpl(const VulkanApi& api) : m_api(&api) { } ~PipelineLayoutImpl() { if (m_pipelineLayout != VK_NULL_HANDLE) { m_api->vkDestroyPipelineLayout(m_api->m_device, m_pipelineLayout, nullptr); } } VulkanApi const* m_api; VkPipelineLayout m_pipelineLayout = VK_NULL_HANDLE; UInt m_descriptorSetCount = 0; /// For each descriptor set, stores the start offset of that set's root constant data in the pipeline layout List m_descriptorSetRootConstantOffsets; }; class DescriptorSetImpl : public IDescriptorSet, public RefObject { public: SLANG_REF_OBJECT_IUNKNOWN_ALL IDescriptorSet* getInterface(const Guid& guid) { if (guid == GfxGUID::IID_ISlangUnknown || guid == GfxGUID::IID_IDescriptorSet) return static_cast(this); return nullptr; } public: DescriptorSetImpl(VKRenderer* renderer) : m_renderer(renderer) { } ~DescriptorSetImpl() { } virtual SLANG_NO_THROW void SLANG_MCALL setConstantBuffer(UInt range, UInt index, IBufferResource* buffer) override; virtual SLANG_NO_THROW void SLANG_MCALL setResource(UInt range, UInt index, IResourceView* view) override; virtual SLANG_NO_THROW void SLANG_MCALL setSampler(UInt range, UInt index, ISamplerState* sampler) override; virtual SLANG_NO_THROW void SLANG_MCALL setCombinedTextureSampler( UInt range, UInt index, IResourceView* textureView, ISamplerState* sampler) override; virtual SLANG_NO_THROW void SLANG_MCALL setRootConstants( UInt range, UInt offset, UInt size, void const* data) override; VKRenderer* m_renderer = nullptr; ///< Weak pointer, can't be strong, because if set will become circular reference RefPtr m_layout; VkDescriptorSet m_descriptorSet = VK_NULL_HANDLE; /// Records entities that are bound to this descriptor set, and keeps the associated resources/views/state in scope List> m_boundObjects; /// Backing storage for root constant ranges belonging to this descriptor set List m_rootConstantData; }; struct BoundVertexBuffer { RefPtr m_buffer; int m_stride; int m_offset; }; class PipelineStateImpl : public PipelineStateBase { public: PipelineStateImpl(const VulkanApi& api): m_api(&api) { } ~PipelineStateImpl() { if (m_pipeline != VK_NULL_HANDLE) { m_api->vkDestroyPipeline(m_api->m_device, m_pipeline, nullptr); } } void init(const GraphicsPipelineStateDesc& inDesc) { PipelineStateDesc pipelineDesc; pipelineDesc.type = PipelineType::Graphics; pipelineDesc.graphics = inDesc; initializeBase(pipelineDesc); } void init(const ComputePipelineStateDesc& inDesc) { PipelineStateDesc pipelineDesc; pipelineDesc.type = PipelineType::Compute; pipelineDesc.compute = inDesc; initializeBase(pipelineDesc); } const VulkanApi* m_api; RefPtr m_pipelineLayout; RefPtr m_shaderProgram; VkPipeline m_pipeline = VK_NULL_HANDLE; }; VkBool32 handleDebugMessage(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg); /// Note that the outShaderModule value should be cleaned up when no longer needed by caller /// via vkShaderModuleDestroy() VkPipelineShaderStageCreateInfo compileEntryPoint( IShaderProgram::KernelDesc const& kernelDesc, VkShaderStageFlagBits stage, List& outBuffer, VkShaderModule& outShaderModule); static VKAPI_ATTR VkBool32 VKAPI_CALL debugMessageCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg, void* pUserData); /// Returns true if m_currentPipeline matches the current configuration // Pipeline* _getPipeline(); // bool _isEqual(const Pipeline& pipeline) const; // Slang::Result _createPipeline(RefPtr& pipelineOut); void _beginRender(); void _endRender(); Slang::Result _beginPass(); void _endPass(); void _transitionImageLayout(VkImage image, VkFormat format, const TextureResource::Desc& desc, VkImageLayout oldLayout, VkImageLayout newLayout); VkDebugReportCallbackEXT m_debugReportCallback; // RefPtr m_currentInputLayout; // RefPtr m_currentBindingState; RefPtr m_currentPipelineLayout; RefPtr m_currentDescriptorSetImpls [kMaxDescriptorSets]; VkDescriptorSet m_currentDescriptorSets [kMaxDescriptorSets]; // RefPtr m_currentProgram; // List > m_pipelineCache; RefPtr m_currentPipeline; List m_boundVertexBuffers; VkPrimitiveTopology m_primitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; VkDevice m_device = VK_NULL_HANDLE; VulkanModule m_module; VulkanApi m_api; VulkanDeviceQueue m_deviceQueue; VulkanSwapChain m_swapChain; VkRenderPass m_renderPass = VK_NULL_HANDLE; int m_swapChainImageIndex = -1; float m_clearColor[4] = { 0, 0, 0, 0 }; Desc m_desc; }; /* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! VkRenderer::Buffer !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ Result VKRenderer::Buffer::init(const VulkanApi& api, size_t bufferSize, VkBufferUsageFlags usage, VkMemoryPropertyFlags reqMemoryProperties) { assert(!isInitialized()); m_api = &api; m_memory = VK_NULL_HANDLE; m_buffer = VK_NULL_HANDLE; VkBufferCreateInfo bufferCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO }; bufferCreateInfo.size = bufferSize; bufferCreateInfo.usage = usage; SLANG_VK_CHECK(api.vkCreateBuffer(api.m_device, &bufferCreateInfo, nullptr, &m_buffer)); VkMemoryRequirements memoryReqs = {}; api.vkGetBufferMemoryRequirements(api.m_device, m_buffer, &memoryReqs); int memoryTypeIndex = api.findMemoryTypeIndex(memoryReqs.memoryTypeBits, reqMemoryProperties); assert(memoryTypeIndex >= 0); VkMemoryPropertyFlags actualMemoryProperites = api.m_deviceMemoryProperties.memoryTypes[memoryTypeIndex].propertyFlags; VkMemoryAllocateInfo allocateInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO }; allocateInfo.allocationSize = memoryReqs.size; allocateInfo.memoryTypeIndex = memoryTypeIndex; SLANG_VK_CHECK(api.vkAllocateMemory(api.m_device, &allocateInfo, nullptr, &m_memory)); SLANG_VK_CHECK(api.vkBindBufferMemory(api.m_device, m_buffer, m_memory, 0)); return SLANG_OK; } /* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! VkRenderer !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ #if 0 bool VKRenderer::_isEqual(const Pipeline& pipeline) const { return pipeline.m_pipelineLayout == m_currentPipelineLayout && pipeline.m_primitiveTopology == m_primitiveTopology && pipeline.m_inputLayout == m_currentInputLayout && pipeline.m_shaderProgram == m_currentProgram; } VKRenderer::Pipeline* VKRenderer::_getPipeline() { if (m_currentPipeline && _isEqual(*m_currentPipeline)) { return m_currentPipeline; } // Look for a match in the cache for (int i = 0; i < int(m_pipelineCache.Count()); ++i) { Pipeline* pipeline = m_pipelineCache[i]; if (_isEqual(*pipeline)) { m_currentPipeline = pipeline; return pipeline; } } RefPtr pipeline; SLANG_RETURN_NULL_ON_FAIL(_createPipeline(pipeline)); m_pipelineCache.Add(pipeline); m_currentPipeline = pipeline; return pipeline; } Slang::Result VKRenderer::_createPipeline(RefPtr& pipelineOut) { RefPtr pipeline(new Pipeline(m_api)); // Initialize the state pipeline->m_primitiveTopology = m_primitiveTopology; pipeline->m_pipelineLayout = m_currentPipelineLayout; pipeline->m_shaderProgram = m_currentProgram; pipeline->m_inputLayout = m_currentInputLayout; // Must be equal at this point if all the items are correctly set in pipeline assert(_isEqual(*pipeline)); VkPipelineCache pipelineCache = VK_NULL_HANDLE; if (m_currentProgram->m_pipelineType == PipelineType::Compute) { // Then create a pipeline to use that layout VkComputePipelineCreateInfo computePipelineInfo = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO }; computePipelineInfo.stage = m_currentProgram->m_compute; computePipelineInfo.layout = pipeline->m_pipelineLayout->m_pipelineLayout; SLANG_VK_CHECK(m_api.vkCreateComputePipelines(m_device, pipelineCache, 1, &computePipelineInfo, nullptr, &pipeline->m_pipeline)); } else if (m_currentProgram->m_pipelineType == PipelineType::Graphics) { // Create the graphics pipeline const int width = m_swapChain.getWidth(); const int height = m_swapChain.getHeight(); VkPipelineShaderStageCreateInfo shaderStages[] = { m_currentProgram->m_vertex, m_currentProgram->m_fragment }; // VertexBuffer/s // Currently only handles one VkPipelineVertexInputStateCreateInfo vertexInputInfo = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertexInputInfo.vertexBindingDescriptionCount = 0; vertexInputInfo.vertexAttributeDescriptionCount = 0; VkVertexInputBindingDescription vertexInputBindingDescription; if (m_currentInputLayout) { vertexInputBindingDescription.binding = 0; vertexInputBindingDescription.stride = m_currentInputLayout->m_vertexSize; vertexInputBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; const auto& srcAttributeDescs = m_currentInputLayout->m_vertexDescs; vertexInputInfo.vertexBindingDescriptionCount = 1; vertexInputInfo.pVertexBindingDescriptions = &vertexInputBindingDescription; vertexInputInfo.vertexAttributeDescriptionCount = static_cast(srcAttributeDescs.Count()); vertexInputInfo.pVertexAttributeDescriptions = srcAttributeDescs.getBuffer(); } // VkPipelineInputAssemblyStateCreateInfo inputAssembly = {}; inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; inputAssembly.primitiveRestartEnable = VK_FALSE; VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = 0.0f; viewport.width = (float)width; viewport.height = (float)height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = { 0, 0 }; scissor.extent = { uint32_t(width), uint32_t(height) }; VkPipelineViewportStateCreateInfo viewportState = {}; viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportState.viewportCount = 1; viewportState.pViewports = &viewport; viewportState.scissorCount = 1; viewportState.pScissors = &scissor; VkPipelineRasterizationStateCreateInfo rasterizer = {}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.lineWidth = 1.0f; rasterizer.cullMode = VK_CULL_MODE_NONE; rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; VkPipelineMultisampleStateCreateInfo multisampling = {}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState colorBlendAttachment = {}; colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; colorBlendAttachment.blendEnable = VK_FALSE; VkPipelineColorBlendStateCreateInfo colorBlending = {}; colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlending.logicOpEnable = VK_FALSE; colorBlending.logicOp = VK_LOGIC_OP_COPY; colorBlending.attachmentCount = 1; colorBlending.pAttachments = &colorBlendAttachment; colorBlending.blendConstants[0] = 0.0f; colorBlending.blendConstants[1] = 0.0f; colorBlending.blendConstants[2] = 0.0f; colorBlending.blendConstants[3] = 0.0f; VkGraphicsPipelineCreateInfo pipelineInfo = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineInfo.stageCount = 2; pipelineInfo.pStages = shaderStages; pipelineInfo.pVertexInputState = &vertexInputInfo; pipelineInfo.pInputAssemblyState = &inputAssembly; pipelineInfo.pViewportState = &viewportState; pipelineInfo.pRasterizationState = &rasterizer; pipelineInfo.pMultisampleState = &multisampling; pipelineInfo.pColorBlendState = &colorBlending; pipelineInfo.layout = pipeline->m_pipelineLayout->m_pipelineLayout; pipelineInfo.renderPass = m_renderPass; pipelineInfo.subpass = 0; pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; SLANG_VK_CHECK(m_api.vkCreateGraphicsPipelines(m_device, pipelineCache, 1, &pipelineInfo, nullptr, &pipeline->m_pipeline)); } else { assert(!"Unhandled program type"); return SLANG_FAIL; } pipelineOut = pipeline; return SLANG_OK; } #endif Result VKRenderer::_beginPass() { if (m_swapChainImageIndex < 0) { return SLANG_FAIL; } const int numRenderTargets = 1; const VulkanSwapChain::Image& image = m_swapChain.getImages()[m_swapChainImageIndex]; int numAttachments = 0; // Start render pass VkClearValue clearValues[kMaxAttachments]; clearValues[numAttachments++] = VkClearValue{ m_clearColor[0], m_clearColor[1], m_clearColor[2], m_clearColor[3] }; bool hasDepthBuffer = false; if (hasDepthBuffer) { VkClearValue& clearValue = clearValues[numAttachments++]; clearValue.depthStencil.depth = 1.0f; clearValue.depthStencil.stencil = 0; } const int width = m_swapChain.getWidth(); const int height = m_swapChain.getHeight(); VkCommandBuffer cmdBuffer = m_deviceQueue.getCommandBuffer(); VkRenderPassBeginInfo renderPassBegin = {}; renderPassBegin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; renderPassBegin.renderPass = m_renderPass; renderPassBegin.framebuffer = image.m_frameBuffer; renderPassBegin.renderArea.offset.x = 0; renderPassBegin.renderArea.offset.y = 0; renderPassBegin.renderArea.extent.width = width; renderPassBegin.renderArea.extent.height = height; renderPassBegin.clearValueCount = numAttachments; renderPassBegin.pClearValues = clearValues; m_api.vkCmdBeginRenderPass(cmdBuffer, &renderPassBegin, VK_SUBPASS_CONTENTS_INLINE); // Set up scissor and viewport { VkRect2D rects[kMaxRenderTargets] = {}; VkViewport viewports[kMaxRenderTargets] = {}; for (int i = 0; i < numRenderTargets; ++i) { rects[i] = VkRect2D{ 0, 0, uint32_t(width), uint32_t(height) }; VkViewport& dstViewport = viewports[i]; dstViewport.x = 0.0f; dstViewport.y = 0.0f; dstViewport.width = float(width); dstViewport.height = float(height); dstViewport.minDepth = 0.0f; dstViewport.maxDepth = 1.0f; } m_api.vkCmdSetScissor(cmdBuffer, 0, numRenderTargets, rects); m_api.vkCmdSetViewport(cmdBuffer, 0, numRenderTargets, viewports); } return SLANG_OK; } void VKRenderer::_endPass() { VkCommandBuffer cmdBuffer = m_deviceQueue.getCommandBuffer(); m_api.vkCmdEndRenderPass(cmdBuffer); } void VKRenderer::_beginRender() { m_swapChainImageIndex = m_swapChain.nextFrontImageIndex(); if (m_swapChainImageIndex < 0) { return; } } void VKRenderer::_endRender() { m_deviceQueue.flush(); } Result SLANG_MCALL createVKRenderer(const IRenderer::Desc* desc, void* windowHandle, IRenderer** outRenderer) { RefPtr result = new VKRenderer(); SLANG_RETURN_ON_FAIL(result->initialize(*desc, windowHandle)); *outRenderer = result.detach(); return SLANG_OK; } VKRenderer::~VKRenderer() { // Check the device queue is valid else, we can't wait on it.. if (m_deviceQueue.isValid()) { waitForGpu(); } m_currentPipeline.setNull(); // Same as clear but, also dtors all elements, which clear does not m_boundVertexBuffers = List(); m_currentPipelineLayout.setNull(); for (auto& impl : m_currentDescriptorSetImpls) { impl.setNull(); } if (m_renderPass != VK_NULL_HANDLE) { m_api.vkDestroyRenderPass(m_device, m_renderPass, nullptr); m_renderPass = VK_NULL_HANDLE; } m_swapChain.destroy(); m_deviceQueue.destroy(); if (m_device != VK_NULL_HANDLE) { m_api.vkDestroyDevice(m_device, nullptr); m_device = VK_NULL_HANDLE; } } VkBool32 VKRenderer::handleDebugMessage(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg) { char const* severity = "message"; if (flags & VK_DEBUG_REPORT_WARNING_BIT_EXT) severity = "warning"; if (flags & VK_DEBUG_REPORT_ERROR_BIT_EXT) severity = "error"; // pMsg can be really big (it can be assembler dump for example) // Use a dynamic buffer to store size_t bufferSize = strlen(pMsg) + 1 + 1024; List bufferArray; bufferArray.setCount(bufferSize); char* buffer = bufferArray.getBuffer(); sprintf_s(buffer, bufferSize, "%s: %s %d: %s\n", pLayerPrefix, severity, msgCode, pMsg); fprintf(stderr, "%s", buffer); fflush(stderr); OutputDebugStringA(buffer); return VK_FALSE; } /* static */VKAPI_ATTR VkBool32 VKAPI_CALL VKRenderer::debugMessageCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objType, uint64_t srcObject, size_t location, int32_t msgCode, const char* pLayerPrefix, const char* pMsg, void* pUserData) { return ((VKRenderer*)pUserData)->handleDebugMessage(flags, objType, srcObject, location, msgCode, pLayerPrefix, pMsg); } VkPipelineShaderStageCreateInfo VKRenderer::compileEntryPoint( IShaderProgram::KernelDesc const& kernelDesc, VkShaderStageFlagBits stage, List& outBuffer, VkShaderModule& outShaderModule) { char const* dataBegin = (char const*) kernelDesc.codeBegin; char const* dataEnd = (char const*) kernelDesc.codeEnd; // We need to make a copy of the code, since the Slang compiler // will free the memory after a compile request is closed. size_t codeSize = dataEnd - dataBegin; outBuffer.insertRange(0, dataBegin, codeSize); char* codeBegin = outBuffer.getBuffer(); VkShaderModuleCreateInfo moduleCreateInfo = { VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO }; moduleCreateInfo.pCode = (uint32_t*)codeBegin; moduleCreateInfo.codeSize = codeSize; VkShaderModule module; SLANG_VK_CHECK(m_api.vkCreateShaderModule(m_device, &moduleCreateInfo, nullptr, &module)); outShaderModule = module; VkPipelineShaderStageCreateInfo shaderStageCreateInfo = { VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO }; shaderStageCreateInfo.stage = stage; shaderStageCreateInfo.module = module; shaderStageCreateInfo.pName = "main"; return shaderStageCreateInfo; } // !!!!!!!!!!!!!!!!!!!!!!!!!!!! Renderer interface !!!!!!!!!!!!!!!!!!!!!!!!!! SlangResult VKRenderer::initialize(const Desc& desc, void* inWindowHandle) { SLANG_RETURN_ON_FAIL(slangContext.initialize(desc.slang, SLANG_SPIRV, "sm_5_1")); SLANG_RETURN_ON_FAIL(GraphicsAPIRenderer::initialize(desc, inWindowHandle)); SLANG_RETURN_ON_FAIL(m_module.init()); SLANG_RETURN_ON_FAIL(m_api.initGlobalProcs(m_module)); m_desc = desc; VkApplicationInfo applicationInfo = { VK_STRUCTURE_TYPE_APPLICATION_INFO }; applicationInfo.pApplicationName = "slang-render-test"; applicationInfo.pEngineName = "slang-render-test"; applicationInfo.apiVersion = VK_API_VERSION_1_0; char const* instanceExtensions[] = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, #if SLANG_WINDOWS_FAMILY VK_KHR_WIN32_SURFACE_EXTENSION_NAME, #else VK_KHR_XLIB_SURFACE_EXTENSION_NAME #endif #if ENABLE_VALIDATION_LAYER VK_EXT_DEBUG_REPORT_EXTENSION_NAME, #endif }; VkInstance instance = VK_NULL_HANDLE; VkInstanceCreateInfo instanceCreateInfo = { VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO }; instanceCreateInfo.pApplicationInfo = &applicationInfo; instanceCreateInfo.enabledExtensionCount = SLANG_COUNT_OF(instanceExtensions); instanceCreateInfo.ppEnabledExtensionNames = &instanceExtensions[0]; #if ENABLE_VALIDATION_LAYER // Depending on driver version, validation layer may or may not exist. // Newer drivers comes with "VK_LAYER_KHRONOS_validation", while older // drivers provide only the deprecated // "VK_LAYER_LUNARG_standard_validation" layer. // We will check what layers are available, and use the newer // "VK_LAYER_KHRONOS_validation" layer when possible. uint32_t layerCount; m_api.vkEnumerateInstanceLayerProperties(&layerCount, nullptr); List availableLayers; availableLayers.setCount(layerCount); m_api.vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.getBuffer()); const char* layerNames[] = { nullptr }; for (auto& layer : availableLayers) { if (strncmp( layer.layerName, "VK_LAYER_KHRONOS_validation", sizeof("VK_LAYER_KHRONOS_validation")) == 0) { layerNames[0] = "VK_LAYER_KHRONOS_validation"; break; } } // On older drivers, only "VK_LAYER_LUNARG_standard_validation" exists, // so we try to use it if we can't find "VK_LAYER_KHRONOS_validation". if (!layerNames[0]) { for (auto& layer : availableLayers) { if (strncmp( layer.layerName, "VK_LAYER_LUNARG_standard_validation", sizeof("VK_LAYER_LUNARG_standard_validation")) == 0) { layerNames[0] = "VK_LAYER_LUNARG_standard_validation"; break; } } } if (layerNames[0]) { instanceCreateInfo.enabledLayerCount = SLANG_COUNT_OF(layerNames); instanceCreateInfo.ppEnabledLayerNames = layerNames; } #endif SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateInstance(&instanceCreateInfo, nullptr, &instance)); SLANG_RETURN_ON_FAIL(m_api.initInstanceProcs(instance)); #if ENABLE_VALIDATION_LAYER VkDebugReportFlagsEXT debugFlags = VK_DEBUG_REPORT_ERROR_BIT_EXT | VK_DEBUG_REPORT_WARNING_BIT_EXT; VkDebugReportCallbackCreateInfoEXT debugCreateInfo = { VK_STRUCTURE_TYPE_DEBUG_REPORT_CREATE_INFO_EXT }; debugCreateInfo.pfnCallback = &debugMessageCallback; debugCreateInfo.pUserData = this; debugCreateInfo.flags = debugFlags; SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateDebugReportCallbackEXT(instance, &debugCreateInfo, nullptr, &m_debugReportCallback)); #endif uint32_t numPhysicalDevices = 0; SLANG_VK_RETURN_ON_FAIL(m_api.vkEnumeratePhysicalDevices(instance, &numPhysicalDevices, nullptr)); List physicalDevices; physicalDevices.setCount(numPhysicalDevices); SLANG_VK_RETURN_ON_FAIL(m_api.vkEnumeratePhysicalDevices(instance, &numPhysicalDevices, physicalDevices.getBuffer())); Index selectedDeviceIndex = 0; if (desc.adapter) { selectedDeviceIndex = -1; String lowerAdapter = String(desc.adapter).toLower(); for (Index i = 0; i < physicalDevices.getCount(); ++i) { auto physicalDevice = physicalDevices[i]; VkPhysicalDeviceProperties basicProps = {}; m_api.vkGetPhysicalDeviceProperties(physicalDevice, &basicProps); String lowerName = String(basicProps.deviceName).toLower(); if (lowerName.indexOf(lowerAdapter) != Index(-1)) { selectedDeviceIndex = i; break; } } if (selectedDeviceIndex < 0) { // Device not found return SLANG_FAIL; } } SLANG_RETURN_ON_FAIL(m_api.initPhysicalDevice(physicalDevices[selectedDeviceIndex])); List deviceExtensions; deviceExtensions.add(VK_KHR_SWAPCHAIN_EXTENSION_NAME); VkDeviceCreateInfo deviceCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO }; deviceCreateInfo.queueCreateInfoCount = 1; deviceCreateInfo.pEnabledFeatures = &m_api.m_deviceFeatures; // Get the device features (doesn't use, but useful when debugging) if (m_api.vkGetPhysicalDeviceFeatures2) { VkPhysicalDeviceFeatures2 deviceFeatures2 = {}; deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; m_api.vkGetPhysicalDeviceFeatures2(m_api.m_physicalDevice, &deviceFeatures2); } VkPhysicalDeviceProperties basicProps = {}; m_api.vkGetPhysicalDeviceProperties(m_api.m_physicalDevice, &basicProps); // Get the API version const uint32_t majorVersion = VK_VERSION_MAJOR(basicProps.apiVersion); const uint32_t minorVersion = VK_VERSION_MINOR(basicProps.apiVersion); // Need in this scope because it will be linked into the device creation (if it is available) // Float16 features VkPhysicalDeviceFloat16Int8FeaturesKHR float16Features = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FLOAT16_INT8_FEATURES_KHR }; // AtomicInt64 features VkPhysicalDeviceShaderAtomicInt64FeaturesKHR atomicInt64Features = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR }; // Atomic Float features VkPhysicalDeviceShaderAtomicFloatFeaturesEXT atomicFloatFeatures = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT }; // API version check, can't use vkGetPhysicalDeviceProperties2 yet since this device might not support it if (VK_MAKE_VERSION(majorVersion, minorVersion, 0) >= VK_API_VERSION_1_1 && m_api.vkGetPhysicalDeviceProperties2 && m_api.vkGetPhysicalDeviceFeatures2) { // Get device features VkPhysicalDeviceFeatures2 deviceFeatures2 = {}; deviceFeatures2.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2; // Float16 float16Features.pNext = deviceFeatures2.pNext; deviceFeatures2.pNext = &float16Features; // Atomic64 atomicInt64Features.pNext = deviceFeatures2.pNext; deviceFeatures2.pNext = &atomicInt64Features; // Atomic Float // To detect atomic float we need // https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPhysicalDeviceShaderAtomicFloatFeaturesEXT.html atomicFloatFeatures.pNext = deviceFeatures2.pNext; deviceFeatures2.pNext = &atomicFloatFeatures; m_api.vkGetPhysicalDeviceFeatures2(m_api.m_physicalDevice, &deviceFeatures2); // If we have float16 features then enable if (float16Features.shaderFloat16) { // Link into the creation features float16Features.pNext = (void*)deviceCreateInfo.pNext; deviceCreateInfo.pNext = &float16Features; // Add the Float16 extension deviceExtensions.add(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME); // We have half support m_features.add("half"); } if (atomicInt64Features.shaderBufferInt64Atomics) { // Link into the creation features atomicInt64Features.pNext = (void*)deviceCreateInfo.pNext; deviceCreateInfo.pNext = &atomicInt64Features; deviceExtensions.add(VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME); m_features.add("atomic-int64"); } if (atomicFloatFeatures.shaderBufferFloat32AtomicAdd) { // Link into the creation features atomicFloatFeatures.pNext = (void*)deviceCreateInfo.pNext; deviceCreateInfo.pNext = &atomicFloatFeatures; deviceExtensions.add(VK_EXT_SHADER_ATOMIC_FLOAT_EXTENSION_NAME); m_features.add("atomic-float"); } } int queueFamilyIndex = m_api.findQueue(VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT); assert(queueFamilyIndex >= 0); float queuePriority = 0.0f; VkDeviceQueueCreateInfo queueCreateInfo = { VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO }; queueCreateInfo.queueFamilyIndex = queueFamilyIndex; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = &queuePriority; deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo; deviceCreateInfo.enabledExtensionCount = uint32_t(deviceExtensions.getCount()); deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions.getBuffer(); SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateDevice(m_api.m_physicalDevice, &deviceCreateInfo, nullptr, &m_device)); SLANG_RETURN_ON_FAIL(m_api.initDeviceProcs(m_device)); { VkQueue queue; m_api.vkGetDeviceQueue(m_device, queueFamilyIndex, 0, &queue); SLANG_RETURN_ON_FAIL(m_deviceQueue.init(m_api, queue, queueFamilyIndex)); } // set up swap chain { VulkanSwapChain::Desc desc; VulkanSwapChain::PlatformDesc* platformDesc = nullptr; desc.init(); desc.m_format = Format::RGBA_Unorm_UInt8; #if SLANG_WINDOWS_FAMILY VulkanSwapChain::WinPlatformDesc winPlatformDesc; winPlatformDesc.m_hinstance = ::GetModuleHandle(nullptr); winPlatformDesc.m_hwnd = (HWND)inWindowHandle; platformDesc = &winPlatformDesc; #endif SLANG_RETURN_ON_FAIL(m_swapChain.init(&m_deviceQueue, desc, platformDesc)); } // depth/stencil? // render pass? { const int numRenderTargets = 1; bool shouldClear = true; bool shouldClearDepth = false; bool shouldClearStencil = false; bool hasDepthBuffer = false; Format depthFormat = Format::Unknown; VkFormat colorFormat = m_swapChain.getVkFormat(); int numAttachments = 0; // We need extra space if we have depth buffer VkAttachmentDescription attachmentDesc[kMaxRenderTargets + 1] = {}; for (int i = 0; i < numRenderTargets; ++i) { VkAttachmentDescription& dst = attachmentDesc[numAttachments ++]; dst.flags = 0; dst.format = colorFormat; dst.samples = VK_SAMPLE_COUNT_1_BIT; dst.loadOp = shouldClear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; dst.storeOp = VK_ATTACHMENT_STORE_OP_STORE; dst.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; dst.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; dst.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; // VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; dst.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; } if (hasDepthBuffer) { VkAttachmentDescription& dst = attachmentDesc[numAttachments++]; dst.flags = 0; dst.format = VulkanUtil::getVkFormat(depthFormat); dst.samples = VK_SAMPLE_COUNT_1_BIT; dst.loadOp = shouldClearDepth ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; dst.storeOp = VK_ATTACHMENT_STORE_OP_STORE; dst.stencilLoadOp = shouldClearStencil ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD; dst.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; dst.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; dst.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } VkAttachmentReference colorAttachments[kMaxRenderTargets] = {}; for (int i = 0; i < numRenderTargets; ++i) { VkAttachmentReference& dst = colorAttachments[i]; dst.attachment = i; dst.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } VkAttachmentReference depthAttachment = {}; depthAttachment.attachment = numRenderTargets; depthAttachment.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpassDesc = {}; subpassDesc.flags = 0; subpassDesc.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpassDesc.inputAttachmentCount = 0u; subpassDesc.pInputAttachments = nullptr; subpassDesc.colorAttachmentCount = numRenderTargets; subpassDesc.pColorAttachments = colorAttachments; subpassDesc.pResolveAttachments = nullptr; subpassDesc.pDepthStencilAttachment = hasDepthBuffer ? &depthAttachment : nullptr; subpassDesc.preserveAttachmentCount = 0u; subpassDesc.pPreserveAttachments = nullptr; VkRenderPassCreateInfo renderPassCreateInfo = {}; renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassCreateInfo.attachmentCount = numAttachments; renderPassCreateInfo.pAttachments = attachmentDesc; renderPassCreateInfo.subpassCount = 1; renderPassCreateInfo.pSubpasses = &subpassDesc; SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateRenderPass(m_device, &renderPassCreateInfo, nullptr, &m_renderPass)); } // frame buffer SLANG_RETURN_ON_FAIL(m_swapChain.createFrameBuffers(m_renderPass)); _beginRender(); return SLANG_OK; } void VKRenderer::submitGpuWork() { m_deviceQueue.flush(); } void VKRenderer::waitForGpu() { m_deviceQueue.flushAndWait(); } void VKRenderer::setClearColor(const float color[4]) { for (int ii = 0; ii < 4; ++ii) m_clearColor[ii] = color[ii]; } void VKRenderer::clearFrame() { } void VKRenderer::presentFrame() { _endRender(); const bool vsync = true; m_swapChain.present(vsync); _beginRender(); } TextureResource::Desc VKRenderer::getSwapChainTextureDesc() { TextureResource::Desc desc; desc.init2D(IResource::Type::Texture2D, Format::Unknown, m_desc.width, m_desc.height, 1); return desc; } SlangResult VKRenderer::captureScreenSurface( void* buffer, size_t* inOutBufferSize, size_t* outRowPitch, size_t* outPixelSize) { SLANG_UNUSED(buffer); SLANG_UNUSED(inOutBufferSize); SLANG_UNUSED(outRowPitch); SLANG_UNUSED(outPixelSize); return SLANG_FAIL; } static VkBufferUsageFlagBits _calcBufferUsageFlags(IResource::BindFlag::Enum bind) { typedef IResource::BindFlag BindFlag; switch (bind) { case BindFlag::VertexBuffer: return VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; case BindFlag::IndexBuffer: return VK_BUFFER_USAGE_INDEX_BUFFER_BIT; case BindFlag::ConstantBuffer: return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; case BindFlag::StreamOutput: case BindFlag::RenderTarget: case BindFlag::DepthStencil: { assert(!"Not supported yet"); return VkBufferUsageFlagBits(0); } case BindFlag::UnorderedAccess: return VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; case BindFlag::PixelShaderResource: return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; case BindFlag::NonPixelShaderResource: return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; default: return VkBufferUsageFlagBits(0); } } static VkBufferUsageFlagBits _calcBufferUsageFlags(int bindFlags) { int dstFlags = 0; while (bindFlags) { int lsb = bindFlags & -bindFlags; dstFlags |= _calcBufferUsageFlags(IResource::BindFlag::Enum(lsb)); bindFlags &= ~lsb; } return VkBufferUsageFlagBits(dstFlags); } static VkBufferUsageFlags _calcBufferUsageFlags(int bindFlags, int cpuAccessFlags, const void* initData) { VkBufferUsageFlags usage = _calcBufferUsageFlags(bindFlags); if (cpuAccessFlags & IResource::AccessFlag::Read) { // If it can be read from, set this usage |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT; } if ((cpuAccessFlags & IResource::AccessFlag::Write) || initData) { usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT; } return usage; } static VkImageUsageFlagBits _calcImageUsageFlags(IResource::BindFlag::Enum bind) { typedef IResource::BindFlag BindFlag; switch (bind) { case BindFlag::RenderTarget: return VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; case BindFlag::DepthStencil: return VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; case BindFlag::NonPixelShaderResource: case BindFlag::PixelShaderResource: { // Ignore return VkImageUsageFlagBits(0); } default: { assert(!"Unsupported"); return VkImageUsageFlagBits(0); } } } static VkImageUsageFlagBits _calcImageUsageFlags(int bindFlags) { int dstFlags = 0; while (bindFlags) { int lsb = bindFlags & -bindFlags; dstFlags |= _calcImageUsageFlags(IResource::BindFlag::Enum(lsb)); bindFlags &= ~lsb; } return VkImageUsageFlagBits(dstFlags); } static VkImageUsageFlags _calcImageUsageFlags(int bindFlags, int cpuAccessFlags, const void* initData) { VkImageUsageFlags usage = _calcImageUsageFlags(bindFlags); usage |= VK_IMAGE_USAGE_SAMPLED_BIT; if (cpuAccessFlags & IResource::AccessFlag::Read) { // If it can be read from, set this usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT; } if ((cpuAccessFlags & IResource::AccessFlag::Write) || initData) { usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT; } return usage; } void VKRenderer::_transitionImageLayout(VkImage image, VkFormat format, const TextureResource::Desc& desc, VkImageLayout oldLayout, VkImageLayout newLayout) { VkImageMemoryBarrier barrier = {}; barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER; barrier.oldLayout = oldLayout; barrier.newLayout = newLayout; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.image = image; barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; barrier.subresourceRange.baseMipLevel = 0; barrier.subresourceRange.levelCount = desc.numMipLevels; barrier.subresourceRange.baseArrayLayer = 0; barrier.subresourceRange.layerCount = 1; VkPipelineStageFlags sourceStage; VkPipelineStageFlags destinationStage; if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT; } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT; destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } else { assert(!"unsupported layout transition!"); return; } VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); m_api.vkCmdPipelineBarrier(commandBuffer, sourceStage, destinationStage, 0, 0, nullptr, 0, nullptr, 1, &barrier); } size_t calcRowSize(Format format, int width) { size_t pixelSize = gfxGetFormatSize(format); if (pixelSize == 0) { return 0; } return size_t(pixelSize * width); } size_t calcNumRows(Format format, int height) { return (size_t)height; } Result VKRenderer::createTextureResource(IResource::Usage initialUsage, const ITextureResource::Desc& descIn, const ITextureResource::Data* initData, ITextureResource** outResource) { TextureResource::Desc desc(descIn); desc.setDefaults(initialUsage); const VkFormat format = VulkanUtil::getVkFormat(desc.format); if (format == VK_FORMAT_UNDEFINED) { assert(!"Unhandled image format"); return SLANG_FAIL; } const int arraySize = desc.calcEffectiveArraySize(); RefPtr texture(new TextureResourceImpl(desc, initialUsage, &m_api)); // Create the image { VkImageCreateInfo imageInfo = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO}; switch (desc.type) { case IResource::Type::Texture1D: { imageInfo.imageType = VK_IMAGE_TYPE_1D; imageInfo.extent = VkExtent3D{ uint32_t(descIn.size.width), 1, 1 }; break; } case IResource::Type::Texture2D: { imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.extent = VkExtent3D{ uint32_t(descIn.size.width), uint32_t(descIn.size.height), 1 }; break; } case IResource::Type::TextureCube: { imageInfo.imageType = VK_IMAGE_TYPE_2D; imageInfo.extent = VkExtent3D{ uint32_t(descIn.size.width), uint32_t(descIn.size.height), 1 }; break; } case IResource::Type::Texture3D: { // Can't have an array and 3d texture assert(desc.arraySize <= 1); imageInfo.imageType = VK_IMAGE_TYPE_3D; imageInfo.extent = VkExtent3D{ uint32_t(descIn.size.width), uint32_t(descIn.size.height), uint32_t(descIn.size.depth) }; break; } default: { assert(!"Unhandled type"); return SLANG_FAIL; } } imageInfo.mipLevels = desc.numMipLevels; imageInfo.arrayLayers = arraySize; imageInfo.format = format; imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL; imageInfo.usage = _calcImageUsageFlags(desc.bindFlags, desc.cpuAccessFlags, initData); imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageInfo.flags = 0; // Optional SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateImage(m_device, &imageInfo, nullptr, &texture->m_image)); } VkMemoryRequirements memRequirements; m_api.vkGetImageMemoryRequirements(m_device, texture->m_image, &memRequirements); // Allocate the memory { VkMemoryPropertyFlags reqMemoryProperties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; VkMemoryAllocateInfo allocInfo = {VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO}; int memoryTypeIndex = m_api.findMemoryTypeIndex(memRequirements.memoryTypeBits, reqMemoryProperties); assert(memoryTypeIndex >= 0); VkMemoryPropertyFlags actualMemoryProperites = m_api.m_deviceMemoryProperties.memoryTypes[memoryTypeIndex].propertyFlags; allocInfo.allocationSize = memRequirements.size; allocInfo.memoryTypeIndex = memoryTypeIndex; SLANG_VK_RETURN_ON_FAIL(m_api.vkAllocateMemory(m_device, &allocInfo, nullptr, &texture->m_imageMemory)); } // Bind the memory to the image m_api.vkBindImageMemory(m_device, texture->m_image, texture->m_imageMemory, 0); if (initData) { List mipSizes; VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); const int numMipMaps = desc.numMipLevels; assert(initData->numMips == numMipMaps); // Calculate how large the buffer has to be size_t bufferSize = 0; // Calculate how large an array entry is for (int j = 0; j < numMipMaps; ++j) { const TextureResource::Size mipSize = desc.size.calcMipSize(j); auto rowSizeInBytes = calcRowSize(desc.format, mipSize.width); auto numRows = calcNumRows(desc.format, mipSize.height); mipSizes.add(mipSize); bufferSize += (rowSizeInBytes * numRows) * mipSize.depth; } // Calculate the total size taking into account the array bufferSize *= arraySize; Buffer uploadBuffer; SLANG_RETURN_ON_FAIL(uploadBuffer.init(m_api, bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)); assert(mipSizes.getCount() == numMipMaps); // Copy into upload buffer { int subResourceIndex = 0; uint8_t* dstData; m_api.vkMapMemory(m_device, uploadBuffer.m_memory, 0, bufferSize, 0, (void**)&dstData); for (int i = 0; i < arraySize; ++i) { for (Index j = 0; j < mipSizes.getCount(); ++j) { const auto& mipSize = mipSizes[j]; const ptrdiff_t srcRowStride = initData->mipRowStrides[j]; auto dstRowSizeInBytes = calcRowSize(desc.format, mipSize.width); auto numRows = calcNumRows(desc.format, mipSize.height); for (int k = 0; k < mipSize.depth; k++) { const uint8_t* srcData = (const uint8_t*)(initData->subResources[subResourceIndex]); for (int l = 0; l < numRows; l++) { ::memcpy(dstData, srcData, dstRowSizeInBytes); dstData += dstRowSizeInBytes; srcData += srcRowStride; } subResourceIndex++; } } } m_api.vkUnmapMemory(m_device, uploadBuffer.m_memory); } _transitionImageLayout(texture->m_image, format, *texture->getDesc(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); { size_t srcOffset = 0; for (int i = 0; i < arraySize; ++i) { for (Index j = 0; j < mipSizes.getCount(); ++j) { const auto& mipSize = mipSizes[j]; auto rowSizeInBytes = calcRowSize(desc.format, mipSize.width); auto numRows = calcNumRows(desc.format, mipSize.height); // https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkBufferImageCopy.html // bufferRowLength and bufferImageHeight specify the data in buffer memory as a subregion of a larger two- or three-dimensional image, // and control the addressing calculations of data in buffer memory. If either of these values is zero, that aspect of the buffer memory // is considered to be tightly packed according to the imageExtent. VkBufferImageCopy region = {}; region.bufferOffset = srcOffset; region.bufferRowLength = 0; //rowSizeInBytes; region.bufferImageHeight = 0; region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; region.imageSubresource.mipLevel = uint32_t(j); region.imageSubresource.baseArrayLayer = i; region.imageSubresource.layerCount = 1; region.imageOffset = { 0, 0, 0 }; region.imageExtent = { uint32_t(mipSize.width), uint32_t(mipSize.height), uint32_t(mipSize.depth) }; // Do the copy (do all depths in a single go) m_api.vkCmdCopyBufferToImage(commandBuffer, uploadBuffer.m_buffer, texture->m_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); // Next srcOffset += rowSizeInBytes * numRows * mipSize.depth; } } } _transitionImageLayout(texture->m_image, format, *texture->getDesc(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); m_deviceQueue.flushAndWait(); } *outResource = texture.detach(); return SLANG_OK; } Result VKRenderer::createBufferResource(IResource::Usage initialUsage, const IBufferResource::Desc& descIn, const void* initData, IBufferResource** outResource) { BufferResource::Desc desc(descIn); desc.setDefaults(initialUsage); const size_t bufferSize = desc.sizeInBytes; VkMemoryPropertyFlags reqMemoryProperties = 0; VkBufferUsageFlags usage = _calcBufferUsageFlags(desc.bindFlags, desc.cpuAccessFlags, initData); switch (initialUsage) { case IResource::Usage::ConstantBuffer: { reqMemoryProperties = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; break; } default: break; } RefPtr buffer(new BufferResourceImpl(initialUsage, desc, this)); SLANG_RETURN_ON_FAIL(buffer->m_buffer.init(m_api, desc.sizeInBytes, usage, reqMemoryProperties)); if ((desc.cpuAccessFlags & IResource::AccessFlag::Write) || initData) { SLANG_RETURN_ON_FAIL(buffer->m_uploadBuffer.init(m_api, bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)); } if (initData) { // TODO: only create staging buffer if the memory type // used for the buffer doesn't let us fill things in // directly. // Copy into staging buffer void* mappedData = nullptr; SLANG_VK_CHECK(m_api.vkMapMemory(m_device, buffer->m_uploadBuffer.m_memory, 0, bufferSize, 0, &mappedData)); ::memcpy(mappedData, initData, bufferSize); m_api.vkUnmapMemory(m_device, buffer->m_uploadBuffer.m_memory); // Copy from staging buffer to real buffer VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); VkBufferCopy copyInfo = {}; copyInfo.size = bufferSize; m_api.vkCmdCopyBuffer(commandBuffer, buffer->m_uploadBuffer.m_buffer, buffer->m_buffer.m_buffer, 1, ©Info); //flushCommandBuffer(commandBuffer); } *outResource = buffer.detach(); return SLANG_OK; } VkFilter translateFilterMode(TextureFilteringMode mode) { switch (mode) { default: return VkFilter(0); #define CASE(SRC, DST) \ case TextureFilteringMode::SRC: return VK_FILTER_##DST CASE(Point, NEAREST); CASE(Linear, LINEAR); #undef CASE } } VkSamplerMipmapMode translateMipFilterMode(TextureFilteringMode mode) { switch (mode) { default: return VkSamplerMipmapMode(0); #define CASE(SRC, DST) \ case TextureFilteringMode::SRC: return VK_SAMPLER_MIPMAP_MODE_##DST CASE(Point, NEAREST); CASE(Linear, LINEAR); #undef CASE } } VkSamplerAddressMode translateAddressingMode(TextureAddressingMode mode) { switch (mode) { default: return VkSamplerAddressMode(0); #define CASE(SRC, DST) \ case TextureAddressingMode::SRC: return VK_SAMPLER_ADDRESS_MODE_##DST CASE(Wrap, REPEAT); CASE(ClampToEdge, CLAMP_TO_EDGE); CASE(ClampToBorder, CLAMP_TO_BORDER); CASE(MirrorRepeat, MIRRORED_REPEAT); CASE(MirrorOnce, MIRROR_CLAMP_TO_EDGE); #undef CASE } } static VkCompareOp translateComparisonFunc(ComparisonFunc func) { switch (func) { default: // TODO: need to report failures return VK_COMPARE_OP_ALWAYS; #define CASE(FROM, TO) \ case ComparisonFunc::FROM: return VK_COMPARE_OP_##TO CASE(Never, NEVER); CASE(Less, LESS); CASE(Equal, EQUAL); CASE(LessEqual, LESS_OR_EQUAL); CASE(Greater, GREATER); CASE(NotEqual, NOT_EQUAL); CASE(GreaterEqual, GREATER_OR_EQUAL); CASE(Always, ALWAYS); #undef CASE } } Result VKRenderer::createSamplerState(ISamplerState::Desc const& desc, ISamplerState** outSampler) { VkSamplerCreateInfo samplerInfo = { VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO }; samplerInfo.magFilter = translateFilterMode(desc.minFilter); samplerInfo.minFilter = translateFilterMode(desc.magFilter); samplerInfo.addressModeU = translateAddressingMode(desc.addressU); samplerInfo.addressModeV = translateAddressingMode(desc.addressV); samplerInfo.addressModeW = translateAddressingMode(desc.addressW); samplerInfo.anisotropyEnable = desc.maxAnisotropy > 1; samplerInfo.maxAnisotropy = (float) desc.maxAnisotropy; // TODO: support translation of border color... samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; samplerInfo.unnormalizedCoordinates = VK_FALSE; samplerInfo.compareEnable = desc.reductionOp == TextureReductionOp::Comparison; samplerInfo.compareOp = translateComparisonFunc(desc.comparisonFunc); samplerInfo.mipmapMode = translateMipFilterMode(desc.mipFilter); VkSampler sampler; SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateSampler(m_device, &samplerInfo, nullptr, &sampler)); RefPtr samplerImpl = new SamplerStateImpl(&m_api); samplerImpl->m_sampler = sampler; *outSampler = samplerImpl.detach(); return SLANG_OK; } Result VKRenderer::createTextureView(ITextureResource* texture, IResourceView::Desc const& desc, IResourceView** outView) { auto resourceImpl = static_cast(texture); RefPtr view = new TextureResourceViewImpl(&m_api); view->m_texture = resourceImpl; VkImageViewCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; createInfo.flags = 0; createInfo.format = VulkanUtil::getVkFormat(desc.format); createInfo.image = resourceImpl->m_image; createInfo.components = VkComponentMapping{ VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G,VK_COMPONENT_SWIZZLE_B,VK_COMPONENT_SWIZZLE_A }; switch (resourceImpl->getType()) { case IResource::Type::Texture1D: createInfo.viewType = VK_IMAGE_VIEW_TYPE_1D; break; case IResource::Type::Texture2D: createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; break; case IResource::Type::Texture3D: createInfo.viewType = VK_IMAGE_VIEW_TYPE_3D; break; case IResource::Type::TextureCube: createInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE; break; default: SLANG_UNIMPLEMENTED_X("Unknown Texture type."); break; } createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; createInfo.subresourceRange.baseArrayLayer = 0; createInfo.subresourceRange.baseMipLevel = 0; createInfo.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; createInfo.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS; switch (desc.type) { case IResourceView::Type::DepthStencil: view->m_layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; break; case IResourceView::Type::RenderTarget: view->m_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; break; case IResourceView::Type::ShaderResource: view->m_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; break; case IResourceView::Type::UnorderedAccess: view->m_layout = VK_IMAGE_LAYOUT_GENERAL; break; default: SLANG_UNIMPLEMENTED_X("Unknown TextureViewDesc type."); break; } m_api.vkCreateImageView(m_device, &createInfo, nullptr, &view->m_view); *outView = view.detach(); return SLANG_OK; } Result VKRenderer::createBufferView(IBufferResource* buffer, IResourceView::Desc const& desc, IResourceView** outView) { auto resourceImpl = (BufferResourceImpl*) buffer; // TODO: These should come from the `ResourceView::Desc` VkDeviceSize offset = 0; VkDeviceSize size = resourceImpl->getDesc()->sizeInBytes; // There are two different cases we need to think about for buffers. // // One is when we have a "uniform texel buffer" or "storage texel buffer," // in which case we need to construct a `VkBufferView` to represent the // formatting that is applied to the buffer. This case would correspond // to a `textureBuffer` or `imageBuffer` in GLSL, and more or less to // `Buffer<..>` or `RWBuffer<...>` in HLSL. // // The other case is a `storage buffer` which is the catch-all for any // non-formatted R/W access to a buffer. In GLSL this is a `buffer { ... }` // declaration, while in HLSL it covers a bunch of different `RW*Buffer` // cases. In these cases we do *not* need a `VkBufferView`, but in // order to be compatible with other APIs that require views for any // potentially writable access, we will have to create one anyway. // // We will distinguish the two cases by looking at whether the view // is being requested with a format or not. // switch(desc.type) { default: assert(!"unhandled"); return SLANG_FAIL; case IResourceView::Type::UnorderedAccess: // Is this a formatted view? // if(desc.format == Format::Unknown) { // Buffer usage that doesn't involve formatting doesn't // require a view in Vulkan. RefPtr viewImpl = new PlainBufferResourceViewImpl(&m_api); viewImpl->m_buffer = resourceImpl; viewImpl->offset = 0; viewImpl->size = size; *outView = viewImpl.detach(); return SLANG_OK; } // // If the view is formatted, then we need to handle // it just like we would for a "sampled" buffer: // // FALLTHROUGH case IResourceView::Type::ShaderResource: { VkBufferViewCreateInfo info = { VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO }; info.format = VulkanUtil::getVkFormat(desc.format); info.buffer = resourceImpl->m_buffer.m_buffer; info.offset = offset; info.range = size; VkBufferView view; SLANG_VK_RETURN_ON_FAIL(m_api.vkCreateBufferView(m_device, &info, nullptr, &view)); RefPtr viewImpl = new TexelBufferResourceViewImpl(&m_api); viewImpl->m_buffer = resourceImpl; viewImpl->m_view = view; *outView = viewImpl.detach(); return SLANG_OK; } break; } } Result VKRenderer::createInputLayout(const InputElementDesc* elements, UInt numElements, IInputLayout** outLayout) { RefPtr layout(new InputLayoutImpl); List& dstVertexDescs = layout->m_vertexDescs; size_t vertexSize = 0; dstVertexDescs.setCount(numElements); for (UInt i = 0; i < numElements; ++i) { const InputElementDesc& srcDesc = elements[i]; VkVertexInputAttributeDescription& dstDesc = dstVertexDescs[i]; dstDesc.location = uint32_t(i); dstDesc.binding = 0; dstDesc.format = VulkanUtil::getVkFormat(srcDesc.format); if (dstDesc.format == VK_FORMAT_UNDEFINED) { return SLANG_FAIL; } dstDesc.offset = uint32_t(srcDesc.offset); const size_t elementSize = gfxGetFormatSize(srcDesc.format); assert(elementSize > 0); const size_t endElement = srcDesc.offset + elementSize; vertexSize = (vertexSize < endElement) ? endElement : vertexSize; } // Work out the overall size layout->m_vertexSize = int(vertexSize); *outLayout = layout.detach(); return SLANG_OK; } void* VKRenderer::map(IBufferResource* bufferIn, MapFlavor flavor) { BufferResourceImpl* buffer = static_cast(bufferIn); assert(buffer->m_mapFlavor == MapFlavor::Unknown); // Make sure everything has completed before reading... m_deviceQueue.flushAndWait(); const size_t bufferSize = buffer->getDesc()->sizeInBytes; switch (flavor) { case MapFlavor::WriteDiscard: case MapFlavor::HostWrite: { if (!buffer->m_uploadBuffer.isInitialized()) { return nullptr; } void* mappedData = nullptr; SLANG_VK_CHECK(m_api.vkMapMemory(m_device, buffer->m_uploadBuffer.m_memory, 0, bufferSize, 0, &mappedData)); buffer->m_mapFlavor = flavor; return mappedData; } case MapFlavor::HostRead: { // Make sure there is space in the read buffer buffer->m_readBuffer.setCount(bufferSize); // create staging buffer Buffer staging; SLANG_RETURN_NULL_ON_FAIL(staging.init(m_api, bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)); // Copy from real buffer to staging buffer VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); VkBufferCopy copyInfo = {}; copyInfo.size = bufferSize; m_api.vkCmdCopyBuffer(commandBuffer, buffer->m_buffer.m_buffer, staging.m_buffer, 1, ©Info); m_deviceQueue.flushAndWait(); // Write out the data from the buffer void* mappedData = nullptr; SLANG_VK_CHECK(m_api.vkMapMemory(m_device, staging.m_memory, 0, bufferSize, 0, &mappedData)); ::memcpy(buffer->m_readBuffer.getBuffer(), mappedData, bufferSize); m_api.vkUnmapMemory(m_device, staging.m_memory); buffer->m_mapFlavor = flavor; return buffer->m_readBuffer.getBuffer(); } default: return nullptr; } } void VKRenderer::unmap(IBufferResource* bufferIn) { BufferResourceImpl* buffer = static_cast(bufferIn); assert(buffer->m_mapFlavor != MapFlavor::Unknown); const size_t bufferSize = buffer->getDesc()->sizeInBytes; switch (buffer->m_mapFlavor) { case MapFlavor::WriteDiscard: case MapFlavor::HostWrite: { m_api.vkUnmapMemory(m_device, buffer->m_uploadBuffer.m_memory); // Copy from staging buffer to real buffer VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); VkBufferCopy copyInfo = {}; copyInfo.size = bufferSize; m_api.vkCmdCopyBuffer(commandBuffer, buffer->m_uploadBuffer.m_buffer, buffer->m_buffer.m_buffer, 1, ©Info); // TODO: is this necessary? //m_deviceQueue.flushAndWait(); break; } default: break; } // Mark as no longer mapped buffer->m_mapFlavor = MapFlavor::Unknown; } void VKRenderer::setPrimitiveTopology(PrimitiveTopology topology) { m_primitiveTopology = VulkanUtil::getVkPrimitiveTopology(topology); } void VKRenderer::setVertexBuffers(UInt startSlot, UInt slotCount, IBufferResource*const* buffers, const UInt* strides, const UInt* offsets) { { const Index num = Index(startSlot + slotCount); if (num > m_boundVertexBuffers.getCount()) { m_boundVertexBuffers.setCount(num); } } for (Index i = 0; i < Index(slotCount); i++) { BufferResourceImpl* buffer = static_cast(buffers[i]); if (buffer) { assert(buffer->m_initialUsage == IResource::Usage::VertexBuffer); } BoundVertexBuffer& boundBuffer = m_boundVertexBuffers[startSlot + i]; boundBuffer.m_buffer = buffer; boundBuffer.m_stride = int(strides[i]); boundBuffer.m_offset = int(offsets[i]); } } void VKRenderer::setIndexBuffer(IBufferResource* buffer, Format indexFormat, UInt offset) { } void VKRenderer::setDepthStencilTarget(IResourceView* depthStencilView) { } void VKRenderer::setViewports(UInt count, Viewport const* viewports) { static const int kMaxViewports = 8; // TODO: base on device caps assert(count <= kMaxViewports); VkViewport vkViewports[kMaxViewports]; for(UInt ii = 0; ii < count; ++ii) { auto& inViewport = viewports[ii]; auto& vkViewport = vkViewports[ii]; vkViewport.x = inViewport.originX; vkViewport.y = inViewport.originY; vkViewport.width = inViewport.extentX; vkViewport.height = inViewport.extentY; vkViewport.minDepth = inViewport.minZ; vkViewport.maxDepth = inViewport.maxZ; } VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); m_api.vkCmdSetViewport(commandBuffer, 0, uint32_t(count), vkViewports); } void VKRenderer::setScissorRects(UInt count, ScissorRect const* rects) { static const int kMaxScissorRects = 8; // TODO: base on device caps assert(count <= kMaxScissorRects); VkRect2D vkRects[kMaxScissorRects]; for(UInt ii = 0; ii < count; ++ii) { auto& inRect = rects[ii]; auto& vkRect = vkRects[ii]; vkRect.offset.x = int32_t(inRect.minX); vkRect.offset.y = int32_t(inRect.minY); vkRect.extent.width = uint32_t(inRect.maxX - inRect.minX); vkRect.extent.height = uint32_t(inRect.maxY - inRect.minY); } VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); m_api.vkCmdSetScissor(commandBuffer, 0, uint32_t(count), vkRects); } void VKRenderer::setPipelineState(IPipelineState* state) { m_currentPipeline = static_cast(state); } void VKRenderer::_flushBindingState(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipelineBindPoint) { auto pipeline = m_currentPipeline; // We start by binding the pipeline state. // m_api.vkCmdBindPipeline(commandBuffer, pipelineBindPoint, pipeline->m_pipeline); // Next we bind all the descriptor sets that were set in the `VKRenderer`. // auto pipelineLayoutImpl = pipeline->m_pipelineLayout.Ptr(); auto vkPipelineLayout = pipelineLayoutImpl->m_pipelineLayout; auto descriptorSetCount = pipelineLayoutImpl->m_descriptorSetCount; m_api.vkCmdBindDescriptorSets(commandBuffer, pipelineBindPoint, vkPipelineLayout, 0, uint32_t(descriptorSetCount), &m_currentDescriptorSets[0], 0, nullptr); // For any descriptor sets with root-constant ranges, we need to // bind the relevant data to the context. // for(gfx::UInt ii = 0; ii < descriptorSetCount; ++ii) { auto descriptorSet = m_currentDescriptorSetImpls[ii]; auto descriptorSetLayout = descriptorSet->m_layout; auto size = descriptorSetLayout->m_rootConstantDataSize; if(size == 0) continue; auto data = descriptorSet->m_rootConstantData.getBuffer(); // The absolute offset of the descriptor set's data in // the push-constant data for the entire pipeline was // computed and cached in the pipeline layout. // uint32_t offset = pipelineLayoutImpl->m_descriptorSetRootConstantOffsets[ii]; m_api.vkCmdPushConstants(commandBuffer, vkPipelineLayout, VK_SHADER_STAGE_ALL, offset, size, data); } } void VKRenderer::draw(UInt vertexCount, UInt startVertex = 0) { auto pipeline = m_currentPipeline; if (!pipeline || pipeline->m_shaderProgram->m_pipelineType != PipelineType::Graphics) { assert(!"Invalid render pipeline"); return; } SLANG_RETURN_VOID_ON_FAIL(_beginPass()); // Also create descriptor sets based on the given pipeline layout VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); _flushBindingState(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS); // Bind the vertex buffer if (m_boundVertexBuffers.getCount() > 0 && m_boundVertexBuffers[0].m_buffer) { const BoundVertexBuffer& boundVertexBuffer = m_boundVertexBuffers[0]; VkBuffer vertexBuffers[] = { boundVertexBuffer.m_buffer->m_buffer.m_buffer }; VkDeviceSize offsets[] = { VkDeviceSize(boundVertexBuffer.m_offset) }; m_api.vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets); } m_api.vkCmdDraw(commandBuffer, static_cast(vertexCount), 1, 0, 0); _endPass(); } void VKRenderer::drawIndexed(UInt indexCount, UInt startIndex, UInt baseVertex) { } void VKRenderer::dispatchCompute(int x, int y, int z) { auto pipeline = m_currentPipeline; if (!pipeline || pipeline->m_shaderProgram->m_pipelineType != PipelineType::Compute) { assert(!"Invalid compute pipeline"); return; } // Also create descriptor sets based on the given pipeline layout VkCommandBuffer commandBuffer = m_deviceQueue.getCommandBuffer(); _flushBindingState(commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE); m_api.vkCmdDispatch(commandBuffer, x, y, z); } static VkImageViewType _calcImageViewType(ITextureResource::Type type, const ITextureResource::Desc& desc) { switch (type) { case IResource::Type::Texture1D: return desc.arraySize > 1 ? VK_IMAGE_VIEW_TYPE_1D_ARRAY : VK_IMAGE_VIEW_TYPE_1D; case IResource::Type::Texture2D: return desc.arraySize > 1 ? VK_IMAGE_VIEW_TYPE_2D_ARRAY : VK_IMAGE_VIEW_TYPE_2D; case IResource::Type::TextureCube: return desc.arraySize > 1 ? VK_IMAGE_VIEW_TYPE_CUBE_ARRAY : VK_IMAGE_VIEW_TYPE_CUBE; case IResource::Type::Texture3D: { // Can't have an array and 3d texture assert(desc.arraySize <= 1); if (desc.arraySize <= 1) { return VK_IMAGE_VIEW_TYPE_3D; } break; } default: break; } return VK_IMAGE_VIEW_TYPE_MAX_ENUM; } static VkDescriptorType translateDescriptorType(DescriptorSlotType type) { switch(type) { default: return VK_DESCRIPTOR_TYPE_MAX_ENUM; #define CASE(SRC, DST) \ case DescriptorSlotType::SRC: return VK_DESCRIPTOR_TYPE_##DST CASE(Sampler, SAMPLER); CASE(CombinedImageSampler, COMBINED_IMAGE_SAMPLER); CASE(SampledImage, SAMPLED_IMAGE); CASE(StorageImage, STORAGE_IMAGE); CASE(UniformTexelBuffer, UNIFORM_TEXEL_BUFFER); CASE(StorageTexelBuffer, STORAGE_TEXEL_BUFFER); CASE(UniformBuffer, UNIFORM_BUFFER); CASE(ReadOnlyStorageBuffer, STORAGE_BUFFER); CASE(StorageBuffer, STORAGE_BUFFER); CASE(DynamicUniformBuffer, UNIFORM_BUFFER_DYNAMIC); CASE(DynamicStorageBuffer, STORAGE_BUFFER_DYNAMIC); CASE(InputAttachment, INPUT_ATTACHMENT); #undef CASE } } Result VKRenderer::createDescriptorSetLayout(const IDescriptorSetLayout::Desc& desc, IDescriptorSetLayout** outLayout) { RefPtr descriptorSetLayoutImpl = new DescriptorSetLayoutImpl(m_api); Slang::List dstBindings; Slang::List descriptorCountForTypes; UInt rangeCount = desc.slotRangeCount; for(UInt rr = 0; rr < rangeCount; ++rr) { auto& srcRange = desc.slotRanges[rr]; if(srcRange.type == DescriptorSlotType::RootConstant) { // Root constant ranges are a special case, since they // don't actually map to `VkDescriptorSetLayoutBinding`s // like the other cases. // We start by computing the offset of the range within // the backing storage for the descriptor set, while // also updating the computed total size of root constant // data needed by the set. // auto size = uint32_t(srcRange.count); auto offset = descriptorSetLayoutImpl->m_rootConstantDataSize; descriptorSetLayoutImpl->m_rootConstantDataSize += size; // We will keep track of the information for this // range as part of the descriptor set layout. // DescriptorSetLayoutImpl::RootConstantRangeInfo rootConstantRangeInfo; rootConstantRangeInfo.offset = offset; rootConstantRangeInfo.size = size; auto rootConstantRangeIndex = descriptorSetLayoutImpl->m_rootConstantRanges.getCount(); descriptorSetLayoutImpl->m_rootConstantRanges.add(rootConstantRangeInfo); // We will also add a `RangeInfo` to represent this // range, even though it doesn't map to a VK-level // descriptor range. // DescriptorSetLayoutImpl::RangeInfo rangeInfo; rangeInfo.type = srcRange.type; rangeInfo.vkDescriptorType = VkDescriptorType(-1); rangeInfo.arrayIndex = rootConstantRangeIndex; descriptorSetLayoutImpl->m_ranges.add(rangeInfo); // Finally, we bail out instead of performing // the logic that applies to the other descriptor // range types. // continue; } // Note: Because of the existence of root constant ranges, // we cannot assume that the `binding` for a range is // the same as its index in the input array of ranges. // // Instead, the `binding` for a range is its index in // the output array of `VkDescriptorSetLayoutBinding`s. // uint32_t bindingIndex = uint32_t(dstBindings.getCount()); VkDescriptorType dstDescriptorType = translateDescriptorType(srcRange.type); VkDescriptorSetLayoutBinding dstBinding; dstBinding.binding = uint32_t(bindingIndex); dstBinding.descriptorType = dstDescriptorType; dstBinding.descriptorCount = uint32_t(srcRange.count); dstBinding.stageFlags = VK_SHADER_STAGE_ALL; dstBinding.pImmutableSamplers = nullptr; if (descriptorCountForTypes.getCount() <= dstDescriptorType) { descriptorCountForTypes.setCount(dstDescriptorType + 1); } descriptorCountForTypes[dstDescriptorType] += uint32_t(srcRange.count); dstBindings.add(dstBinding); UInt boundObjectCount = srcRange.count; if( srcRange.type == DescriptorSlotType::CombinedImageSampler ) { boundObjectCount = 2 * srcRange.count; } auto boundObjectArrayIndex = descriptorSetLayoutImpl->m_totalBoundObjectCount; descriptorSetLayoutImpl->m_totalBoundObjectCount += boundObjectCount; DescriptorSetLayoutImpl::RangeInfo rangeInfo; rangeInfo.type = srcRange.type; rangeInfo.vkDescriptorType = dstDescriptorType; rangeInfo.vkBindingIndex = bindingIndex; rangeInfo.arrayIndex = boundObjectArrayIndex; descriptorSetLayoutImpl->m_ranges.add(rangeInfo); } VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; descriptorSetLayoutInfo.bindingCount = uint32_t(dstBindings.getCount()); descriptorSetLayoutInfo.pBindings = dstBindings.getBuffer(); VkDescriptorSetLayout descriptorSetLayout = VK_NULL_HANDLE; SLANG_VK_CHECK(m_api.vkCreateDescriptorSetLayout(m_device, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout)); // Create a pool while we are at it, to allocate descriptor sets of this type. List poolSizes; for (Index ii = 0; ii < descriptorCountForTypes.getCount(); ++ii) { auto descriptorCount = descriptorCountForTypes[ii]; if (descriptorCount > 0) { VkDescriptorPoolSize poolSize; poolSize.type = VkDescriptorType(ii); poolSize.descriptorCount = descriptorCount; poolSizes.add(poolSize); } } VkDescriptorPoolCreateInfo descriptorPoolInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; descriptorPoolInfo.maxSets = 128; // TODO: actually pick a size. descriptorPoolInfo.poolSizeCount = uint32_t(poolSizes.getCount()); descriptorPoolInfo.pPoolSizes = poolSizes.getBuffer(); VkDescriptorPool descriptorPool = VK_NULL_HANDLE; SLANG_VK_CHECK(m_api.vkCreateDescriptorPool(m_device, &descriptorPoolInfo, nullptr, &descriptorPool)); descriptorSetLayoutImpl->m_descriptorSetLayout = descriptorSetLayout; descriptorSetLayoutImpl->m_descriptorPool = descriptorPool; *outLayout = descriptorSetLayoutImpl.detach(); return SLANG_OK; } Result VKRenderer::createPipelineLayout(const IPipelineLayout::Desc& desc, IPipelineLayout** outLayout) { UInt descriptorSetCount = desc.descriptorSetCount; VkDescriptorSetLayout descriptorSetLayouts[kMaxDescriptorSets]; uint32_t descriptorSetRootConstantOffsets[kMaxDescriptorSets]; uint32_t totalRootConstantSize = 0; for(UInt ii = 0; ii < descriptorSetCount; ++ii) { auto descriptorSetLayoutImpl = (DescriptorSetLayoutImpl*) desc.descriptorSets[ii].layout; descriptorSetLayouts[ii] = descriptorSetLayoutImpl->m_descriptorSetLayout; descriptorSetRootConstantOffsets[ii] = totalRootConstantSize; totalRootConstantSize += descriptorSetLayoutImpl->m_rootConstantDataSize; } VkPipelineLayoutCreateInfo pipelineLayoutInfo = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; pipelineLayoutInfo.setLayoutCount = uint32_t(desc.descriptorSetCount); pipelineLayoutInfo.pSetLayouts = &descriptorSetLayouts[0]; // Our abstraction allows the user to specify any number of root-constant // ranges across all of their descriptor sets, but Vulkan has a restriction // that a pipeline layout may only include a single push constant range // accessible from a given stage. (In other words, the only situation where // multiple push-constant ranges are allowed is if you want to have, say, // distinct ranges for the vertex and fragment stages to access). // // We handle this by declaring at most one push constant range, which // represents the concatenation of the data from all ranges that the // user might have asked for. // // Note: The Slang compiler doesn't yet have logic to concatenate multiple // push-constant ranges in this way, but if/when it does, it should hopefully // Just Work with this logic. // VkPushConstantRange pushConstantRange; if( totalRootConstantSize ) { pushConstantRange.offset = 0; pushConstantRange.size = totalRootConstantSize; pushConstantRange.stageFlags = VK_SHADER_STAGE_ALL; pipelineLayoutInfo.pushConstantRangeCount = 1; pipelineLayoutInfo.pPushConstantRanges = &pushConstantRange; } VkPipelineLayout pipelineLayout; SLANG_VK_CHECK(m_api.vkCreatePipelineLayout(m_device, &pipelineLayoutInfo, nullptr, &pipelineLayout)); RefPtr pipelineLayoutImpl = new PipelineLayoutImpl(m_api); pipelineLayoutImpl->m_pipelineLayout = pipelineLayout; pipelineLayoutImpl->m_descriptorSetCount = descriptorSetCount; for(UInt ii = 0; ii < descriptorSetCount; ++ii) { pipelineLayoutImpl->m_descriptorSetRootConstantOffsets.add( descriptorSetRootConstantOffsets[ii]); } *outLayout = pipelineLayoutImpl.detach(); return SLANG_OK; } Result VKRenderer::createDescriptorSet(IDescriptorSetLayout* layout, IDescriptorSet** outDescriptorSet) { auto layoutImpl = (DescriptorSetLayoutImpl*)layout; VkDescriptorSetAllocateInfo descriptorSetAllocInfo = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO }; descriptorSetAllocInfo.descriptorPool = layoutImpl->m_descriptorPool; descriptorSetAllocInfo.descriptorSetCount = 1; descriptorSetAllocInfo.pSetLayouts = &layoutImpl->m_descriptorSetLayout; VkDescriptorSet descriptorSet; SLANG_VK_CHECK(m_api.vkAllocateDescriptorSets(m_device, &descriptorSetAllocInfo, &descriptorSet)); RefPtr descriptorSetImpl = new DescriptorSetImpl(this); descriptorSetImpl->m_layout = layoutImpl; descriptorSetImpl->m_descriptorSet = descriptorSet; descriptorSetImpl->m_rootConstantData.setCount(layoutImpl->m_rootConstantDataSize); descriptorSetImpl->m_boundObjects.setCount(layoutImpl->m_totalBoundObjectCount); *outDescriptorSet = descriptorSetImpl.detach(); return SLANG_OK; } void VKRenderer::DescriptorSetImpl::setConstantBuffer(UInt range, UInt index, IBufferResource* buffer) { auto bufferImpl = (BufferResourceImpl*)buffer; SLANG_ASSERT(range < UInt(m_layout->m_ranges.getCount())); auto& rangeInfo = m_layout->m_ranges[range]; auto bindingIndex = rangeInfo.vkBindingIndex; auto boundObjectIndex = rangeInfo.arrayIndex + index; VkDescriptorBufferInfo bufferInfo = {}; bufferInfo.buffer = bufferImpl->m_buffer.m_buffer; bufferInfo.offset = 0; bufferInfo.range = bufferImpl->getDesc()->sizeInBytes; VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; writeInfo.dstSet = m_descriptorSet; writeInfo.dstBinding = uint32_t(bindingIndex); writeInfo.dstArrayElement = uint32_t(index); writeInfo.descriptorCount = 1; writeInfo.descriptorType = rangeInfo.vkDescriptorType; writeInfo.pBufferInfo = &bufferInfo; m_renderer->m_api.vkUpdateDescriptorSets(m_renderer->m_device, 1, &writeInfo, 0, nullptr); m_boundObjects[boundObjectIndex] = dynamic_cast(buffer); } void VKRenderer::DescriptorSetImpl::setResource(UInt range, UInt index, IResourceView* view) { SLANG_ASSERT(range < UInt(m_layout->m_ranges.getCount())); auto& rangeInfo = m_layout->m_ranges[range]; auto bindingIndex = rangeInfo.vkBindingIndex; auto boundObjectIndex = rangeInfo.arrayIndex + index; auto descriptorType = rangeInfo.vkDescriptorType; auto viewImpl = (ResourceViewImpl*)view; switch (viewImpl->m_type) { case ResourceViewImpl::ViewType::Texture: { auto textureViewImpl = (TextureResourceViewImpl*)viewImpl; VkDescriptorImageInfo imageInfo = {}; imageInfo.imageView = textureViewImpl->m_view; imageInfo.imageLayout = textureViewImpl->m_layout; VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; writeInfo.dstSet = m_descriptorSet; writeInfo.dstBinding = uint32_t(bindingIndex); writeInfo.dstArrayElement = uint32_t(index); writeInfo.descriptorCount = 1; writeInfo.descriptorType = descriptorType; writeInfo.pImageInfo = &imageInfo; m_renderer->m_api.vkUpdateDescriptorSets(m_renderer->m_device, 1, &writeInfo, 0, nullptr); } break; case ResourceViewImpl::ViewType::TexelBuffer: { auto bufferViewImpl = (TexelBufferResourceViewImpl*)viewImpl; VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; writeInfo.dstSet = m_descriptorSet; writeInfo.dstBinding = uint32_t(bindingIndex); writeInfo.dstArrayElement = uint32_t(index); writeInfo.descriptorCount = 1; writeInfo.descriptorType = descriptorType; writeInfo.pTexelBufferView = &bufferViewImpl->m_view; m_renderer->m_api.vkUpdateDescriptorSets(m_renderer->m_device, 1, &writeInfo, 0, nullptr); } break; case ResourceViewImpl::ViewType::PlainBuffer: { auto bufferViewImpl = (PlainBufferResourceViewImpl*) viewImpl; VkDescriptorBufferInfo bufferInfo = {}; bufferInfo.buffer = bufferViewImpl->m_buffer->m_buffer.m_buffer; bufferInfo.offset = bufferViewImpl->offset; bufferInfo.range = bufferViewImpl->size; VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; writeInfo.dstSet = m_descriptorSet; writeInfo.dstBinding = uint32_t(bindingIndex); writeInfo.dstArrayElement = uint32_t(index); writeInfo.descriptorCount = 1; writeInfo.descriptorType = descriptorType; writeInfo.pBufferInfo = &bufferInfo; m_renderer->m_api.vkUpdateDescriptorSets(m_renderer->m_device, 1, &writeInfo, 0, nullptr); } break; } m_boundObjects[boundObjectIndex] = dynamic_cast(view); } void VKRenderer::DescriptorSetImpl::setSampler(UInt range, UInt index, ISamplerState* sampler) { SLANG_ASSERT(range < UInt(m_layout->m_ranges.getCount())); auto& rangeInfo = m_layout->m_ranges[range]; SLANG_ASSERT(rangeInfo.type == DescriptorSlotType::Sampler); auto bindingIndex = rangeInfo.vkBindingIndex; auto boundObjectIndex = rangeInfo.arrayIndex + index; auto descriptorType = rangeInfo.vkDescriptorType; VkWriteDescriptorSet writeInfo = { VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET }; writeInfo.dstSet = m_descriptorSet; writeInfo.dstBinding = uint32_t(bindingIndex); writeInfo.dstArrayElement = uint32_t(index); writeInfo.descriptorCount = 1; writeInfo.descriptorType = descriptorType; VkDescriptorImageInfo imageInfo = {}; imageInfo.sampler = static_cast(sampler)->m_sampler; writeInfo.pImageInfo = &imageInfo; m_renderer->m_api.vkUpdateDescriptorSets(m_renderer->m_device, 1, &writeInfo, 0, nullptr); m_boundObjects[boundObjectIndex] = dynamic_cast(sampler); } void VKRenderer::DescriptorSetImpl::setCombinedTextureSampler( UInt range, UInt index, IResourceView* textureView, ISamplerState* sampler) { SLANG_ASSERT(range < UInt(m_layout->m_ranges.getCount())); auto& rangeInfo = m_layout->m_ranges[range]; SLANG_ASSERT(rangeInfo.type == DescriptorSlotType::CombinedImageSampler); auto bindingIndex = rangeInfo.vkBindingIndex; auto descriptorType = rangeInfo.vkDescriptorType; // TODO: Actually bind it! // Note: Each entry in a combined texture/sampler range consumes // two entries in the `m_boundObjects` array, since we have // to keep both the texture view and the sampler object live. // auto boundObjectIndex = rangeInfo.arrayIndex + 2 * index; m_boundObjects[boundObjectIndex + 0] = dynamic_cast(textureView); m_boundObjects[boundObjectIndex + 1] = dynamic_cast(sampler); } void VKRenderer::DescriptorSetImpl::setRootConstants( UInt range, UInt offset, UInt size, void const* data) { // The `range` variabel is the index of one of the descriptor // slot ranges, which had better be a `RootConstant` range. // SLANG_ASSERT(range < UInt(m_layout->m_ranges.getCount())); auto& rangeInfo = m_layout->m_ranges[range]; SLANG_ASSERT(rangeInfo.type == DescriptorSlotType::RootConstant); // The `arrayIndex` for the descriptor slot range will refer // to a root constant range, which is the range to be set. // auto rootConstantIndex = rangeInfo.arrayIndex; SLANG_ASSERT(rootConstantIndex >= 0); SLANG_ASSERT(rootConstantIndex < m_layout->m_rootConstantRanges.getCount()); auto& rootConstantRangeInfo = m_layout->m_rootConstantRanges[rootConstantIndex]; SLANG_ASSERT(offset + size <= UInt(rootConstantRangeInfo.size)); memcpy(m_rootConstantData.getBuffer() + rootConstantRangeInfo.offset + offset, data, size); } void VKRenderer::setDescriptorSet(PipelineType pipelineType, IPipelineLayout* layout, UInt index, IDescriptorSet* descriptorSet) { // Ideally this should eventually be as simple as: // // m_api.vkCmdBindDescriptorSets( // commandBuffer, // translatePipelineBindPoint(pipelineType), // layout->m_pipelineLayout, // index, // 1, // ((DescriptorSetImpl*) descriptorSet)->m_descriptorSet, // 0, // nullptr); // // For now we are lazily flushing state right before drawing, so // we will hang onto the parameters that were passed in and then // use them later. // auto descriptorSetImpl = (DescriptorSetImpl*)descriptorSet; m_currentDescriptorSetImpls[index] = descriptorSetImpl; m_currentDescriptorSets[index] = descriptorSetImpl->m_descriptorSet; } Result VKRenderer::createProgram(const IShaderProgram::Desc& desc, IShaderProgram** outProgram) { if (desc.slangProgram && desc.slangProgram->getSpecializationParamCount() != 0) { // For a specializable program, we don't invoke any actual slang compilation yet. RefPtr shaderProgram = new ShaderProgramImpl(m_api, desc.pipelineType); initProgramCommon(shaderProgram, desc); *outProgram = shaderProgram.detach(); return SLANG_OK; } if( desc.kernelCount == 0 ) { return createProgramFromSlang(this, desc, outProgram); } RefPtr impl = new ShaderProgramImpl(m_api, desc.pipelineType); if( desc.pipelineType == PipelineType::Compute) { auto computeKernel = desc.findKernel(StageType::Compute); impl->m_compute = compileEntryPoint(*computeKernel, VK_SHADER_STAGE_COMPUTE_BIT, impl->m_buffers[0], impl->m_modules[0]); } else { auto vertexKernel = desc.findKernel(StageType::Vertex); auto fragmentKernel = desc.findKernel(StageType::Fragment); impl->m_vertex = compileEntryPoint(*vertexKernel, VK_SHADER_STAGE_VERTEX_BIT, impl->m_buffers[0], impl->m_modules[0]); impl->m_fragment = compileEntryPoint(*fragmentKernel, VK_SHADER_STAGE_FRAGMENT_BIT, impl->m_buffers[1], impl->m_modules[1]); } initProgramCommon(impl, desc); *outProgram = impl.detach(); return SLANG_OK; } Result VKRenderer::createGraphicsPipelineState(const GraphicsPipelineStateDesc& inDesc, IPipelineState** outState) { GraphicsPipelineStateDesc desc = inDesc; preparePipelineDesc(desc); VkPipelineCache pipelineCache = VK_NULL_HANDLE; auto programImpl = (ShaderProgramImpl*) desc.program; auto pipelineLayoutImpl = (PipelineLayoutImpl*) desc.pipelineLayout; auto inputLayoutImpl = (InputLayoutImpl*) desc.inputLayout; // Shader Stages // // Currently only handles vertex/fragment. static const uint32_t kMaxShaderStages = 2; VkPipelineShaderStageCreateInfo shaderStages[kMaxShaderStages]; uint32_t shaderStageCount = 0; shaderStages[shaderStageCount++] = programImpl->m_vertex; shaderStages[shaderStageCount++] = programImpl->m_fragment; // VertexBuffer/s // Currently only handles one VkPipelineVertexInputStateCreateInfo vertexInputInfo = { VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO }; vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertexInputInfo.vertexBindingDescriptionCount = 0; vertexInputInfo.vertexAttributeDescriptionCount = 0; VkVertexInputBindingDescription vertexInputBindingDescription; if (inputLayoutImpl) { vertexInputBindingDescription.binding = 0; vertexInputBindingDescription.stride = inputLayoutImpl->m_vertexSize; vertexInputBindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX; const auto& srcAttributeDescs = inputLayoutImpl->m_vertexDescs; vertexInputInfo.vertexBindingDescriptionCount = 1; vertexInputInfo.pVertexBindingDescriptions = &vertexInputBindingDescription; vertexInputInfo.vertexAttributeDescriptionCount = static_cast(srcAttributeDescs.getCount()); vertexInputInfo.pVertexAttributeDescriptions = srcAttributeDescs.getBuffer(); } VkPipelineInputAssemblyStateCreateInfo inputAssembly = {}; inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO; inputAssembly.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; inputAssembly.primitiveRestartEnable = VK_FALSE; VkViewport viewport = {}; viewport.x = 0.0f; viewport.y = 0.0f; // We are using dynamic viewport and scissor state. // Here we specify an arbitrary size, actual viewport will be set at `beginRenderPass` time. viewport.width = 16.0f; viewport.height = 16.0f; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; VkRect2D scissor = {}; scissor.offset = { 0, 0 }; scissor.extent = { uint32_t(16), uint32_t(16) }; VkPipelineViewportStateCreateInfo viewportState = {}; viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO; viewportState.viewportCount = 1; viewportState.pViewports = &viewport; viewportState.scissorCount = 1; viewportState.pScissors = &scissor; VkPipelineRasterizationStateCreateInfo rasterizer = {}; rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO; rasterizer.depthClampEnable = VK_FALSE; rasterizer.rasterizerDiscardEnable = VK_FALSE; rasterizer.polygonMode = VK_POLYGON_MODE_FILL; rasterizer.lineWidth = 1.0f; rasterizer.cullMode = VK_CULL_MODE_NONE; rasterizer.frontFace = VK_FRONT_FACE_CLOCKWISE; rasterizer.depthBiasEnable = VK_FALSE; VkPipelineMultisampleStateCreateInfo multisampling = {}; multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; multisampling.sampleShadingEnable = VK_FALSE; multisampling.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT; VkPipelineColorBlendAttachmentState colorBlendAttachment = {}; colorBlendAttachment.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT; colorBlendAttachment.blendEnable = VK_FALSE; VkPipelineColorBlendStateCreateInfo colorBlending = {}; colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlending.logicOpEnable = VK_FALSE; colorBlending.logicOp = VK_LOGIC_OP_COPY; colorBlending.attachmentCount = 1; colorBlending.pAttachments = &colorBlendAttachment; colorBlending.blendConstants[0] = 0.0f; colorBlending.blendConstants[1] = 0.0f; colorBlending.blendConstants[2] = 0.0f; colorBlending.blendConstants[3] = 0.0f; VkPipelineDynamicStateCreateInfo dynamicStateInfo = {}; dynamicStateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; dynamicStateInfo.dynamicStateCount = 2; VkDynamicState dynamicStates[] = { VK_DYNAMIC_STATE_VIEWPORT , VK_DYNAMIC_STATE_SCISSOR}; dynamicStateInfo.pDynamicStates = dynamicStates; VkGraphicsPipelineCreateInfo pipelineInfo = { VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO }; pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipelineInfo.stageCount = 2; pipelineInfo.pStages = shaderStages; pipelineInfo.pVertexInputState = &vertexInputInfo; pipelineInfo.pInputAssemblyState = &inputAssembly; pipelineInfo.pViewportState = &viewportState; pipelineInfo.pRasterizationState = &rasterizer; pipelineInfo.pMultisampleState = &multisampling; pipelineInfo.pColorBlendState = &colorBlending; pipelineInfo.layout = pipelineLayoutImpl->m_pipelineLayout; pipelineInfo.renderPass = m_renderPass; pipelineInfo.subpass = 0; pipelineInfo.basePipelineHandle = VK_NULL_HANDLE; pipelineInfo.pDynamicState = &dynamicStateInfo; VkPipeline pipeline = VK_NULL_HANDLE; SLANG_VK_CHECK(m_api.vkCreateGraphicsPipelines(m_device, pipelineCache, 1, &pipelineInfo, nullptr, &pipeline)); RefPtr pipelineStateImpl = new PipelineStateImpl(m_api); pipelineStateImpl->m_pipeline = pipeline; pipelineStateImpl->m_pipelineLayout = pipelineLayoutImpl; pipelineStateImpl->m_shaderProgram = programImpl; pipelineStateImpl->init(desc); *outState = pipelineStateImpl.detach(); return SLANG_OK; } Result VKRenderer::createComputePipelineState(const ComputePipelineStateDesc& inDesc, IPipelineState** outState) { ComputePipelineStateDesc desc = inDesc; preparePipelineDesc(desc); VkPipelineCache pipelineCache = VK_NULL_HANDLE; auto programImpl = (ShaderProgramImpl*) desc.program; auto pipelineLayoutImpl = (PipelineLayoutImpl*) desc.pipelineLayout; VkComputePipelineCreateInfo computePipelineInfo = { VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO }; computePipelineInfo.stage = programImpl->m_compute; computePipelineInfo.layout = pipelineLayoutImpl->m_pipelineLayout; VkPipeline pipeline = VK_NULL_HANDLE; SLANG_VK_CHECK(m_api.vkCreateComputePipelines(m_device, pipelineCache, 1, &computePipelineInfo, nullptr, &pipeline)); RefPtr pipelineStateImpl = new PipelineStateImpl(m_api); pipelineStateImpl->m_pipeline = pipeline; pipelineStateImpl->m_pipelineLayout = pipelineLayoutImpl; pipelineStateImpl->m_shaderProgram = programImpl; pipelineStateImpl->init(desc); *outState = pipelineStateImpl.detach(); return SLANG_OK; } #if 0 else if (m_currentProgram->m_pipelineType == PipelineType::Graphics) { // Create the graphics pipeline const int width = m_swapChain.getWidth(); const int height = m_swapChain.getHeight(); // } else { assert(!"Unhandled program type"); return SLANG_FAIL; } pipelineOut = pipeline; return SLANG_OK; #endif } // renderer_test