// debug-texture.cpp #include "debug-texture.h" #include "debug-helper-functions.h" namespace gfx { using namespace Slang; namespace debug { IResource::Type DebugTextureResource::getType() { SLANG_GFX_API_FUNC; return baseObject->getType(); } ITextureResource::Desc* DebugTextureResource::getDesc() { SLANG_GFX_API_FUNC; return baseObject->getDesc(); } Result DebugTextureResource::getNativeResourceHandle(InteropHandle* outHandle) { SLANG_GFX_API_FUNC; return baseObject->getNativeResourceHandle(outHandle); } Result DebugTextureResource::getSharedHandle(InteropHandle* outHandle) { SLANG_GFX_API_FUNC; return baseObject->getSharedHandle(outHandle); } Result DebugTextureResource::setDebugName(const char* name) { return baseObject->setDebugName(name); } const char* DebugTextureResource::getDebugName() { return baseObject->getDebugName(); } } // namespace debug } // namespace gfx