// d3d12-vertex-layout.h #pragma once #include "d3d12-base.h" namespace gfx { namespace d3d12 { using namespace Slang; class InputLayoutImpl : public InputLayoutBase { public: List m_elements; List m_vertexStreamStrides; List m_text; ///< Holds all strings to keep in scope }; } // namespace d3d12 } // namespace gfx