// cpu-base.h // Shared header file for CPU implementation #pragma once #include "../immediate-renderer-base.h" #include "../mutable-shader-object.h" #include "../slang-context.h" #include "core/slang-basic.h" #include "core/slang-blob.h" #include "slang-com-helper.h" #include "slang-com-ptr.h" #include "slang.h" #define SLANG_PRELUDE_NAMESPACE slang_prelude #include "prelude/slang-cpp-types.h" namespace gfx { using namespace Slang; namespace cpu { class BufferResourceImpl; class TextureResourceImpl; class ResourceViewImpl; class BufferResourceViewImpl; class TextureResourceViewImpl; class ShaderObjectLayoutImpl; class EntryPointLayoutImpl; class RootShaderObjectLayoutImpl; class ShaderObjectImpl; class MutableShaderObjectImpl; class EntryPointShaderObjectImpl; class RootShaderObjectImpl; class ShaderProgramImpl; class PipelineStateImpl; class QueryPoolImpl; class DeviceImpl; } // namespace cpu } // namespace gfx