// Duplicated: This this test is identical to slang-rhi\tests\test-uint16-buffer.cpp #include "core/slang-basic.h" #include "gfx-test-util.h" #include "slang-rhi.h" #include "slang-rhi/shader-cursor.h" #include "unit-test/slang-unit-test.h" using namespace rhi; namespace gfx_test { void uint16BufferTestImpl(IDevice* device, UnitTestContext* context) { ComPtr shaderProgram; slang::ProgramLayout* slangReflection; GFX_CHECK_CALL_ABORT( loadComputeProgram(device, shaderProgram, "uint16-buffer", "computeMain", slangReflection)); ComputePipelineDesc pipelineDesc = {}; pipelineDesc.program = shaderProgram.get(); ComPtr pipelineState; GFX_CHECK_CALL_ABORT(device->createComputePipeline(pipelineDesc, pipelineState.writeRef())); const int numberCount = 4; uint16_t initialData[] = {0, 1, 2, 3}; BufferDesc bufferDesc = {}; bufferDesc.size = numberCount * sizeof(uint16_t); bufferDesc.format = rhi::Format::Undefined; bufferDesc.elementSize = 0; // Let RHI derive from reflection bufferDesc.usage = BufferUsage::ShaderResource | BufferUsage::UnorderedAccess | BufferUsage::CopyDestination | BufferUsage::CopySource; bufferDesc.defaultState = ResourceState::UnorderedAccess; bufferDesc.memoryType = MemoryType::DeviceLocal; ComPtr numbersBuffer; GFX_CHECK_CALL_ABORT( device->createBuffer(bufferDesc, (void*)initialData, numbersBuffer.writeRef())); // We have done all the set up work, now it is time to start recording a command buffer for // GPU execution. { auto queue = device->getQueue(QueueType::Graphics); auto commandEncoder = queue->createCommandEncoder(); auto computePassEncoder = commandEncoder->beginComputePass(); auto rootObject = computePassEncoder->bindPipeline(pipelineState); // Bind buffer to the entry point. ShaderCursor(rootObject).getPath("buffer").setBinding(Binding(numbersBuffer)); computePassEncoder->dispatchCompute(1, 1, 1); computePassEncoder->end(); queue->submit(commandEncoder->finish()); queue->waitOnHost(); } compareComputeResult(device, numbersBuffer, std::array{1, 2, 3, 4}); } SLANG_UNIT_TEST(uint16BufferTestD3D12) { runTestImpl(uint16BufferTestImpl, unitTestContext, DeviceType::D3D12); } SLANG_UNIT_TEST(uint16BufferTestVulkan) { runTestImpl(uint16BufferTestImpl, unitTestContext, DeviceType::Vulkan); } } // namespace gfx_test